Client Video Slice Rendering with Overlapping Decode and Display

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Solution Overview

Problem

Cloud gaming systems experience significant latency due to differences in clock frequencies and phase alignment between cloud gaming servers and clients, leading to instability and increased latency in video frame transmission and display.

Innovation Solution

Synchronize and offset VSYNC signals between the cloud gaming server and client to align their frequencies and adjust timing offsets, allowing for reduced latency by overlapping decode and display operations, and dynamically adjusting client buffering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If video frames are transmitted and displayed in sequential order waiting for complete reception and decoding, then display stability is maintained, but one-way latency increases

Engineering Contradiction:
Improvedisplay stabilityVSAvoidone-way latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by receiving and decoding video frames in advance before they are needed for display. The client receives encoded video frames from the server, decodes them into decoded slices, and prepares them for display before the actual display time arrives. This advance preparation reduces the latency experienced during actual display operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous useful action by overlapping the reception, decoding, and display operations. Instead of waiting for one operation to complete before starting the next, the system continuously receives encoded frames, decodes them as they arrive, and displays decoded slices as soon as they are ready, maintaining a continuous pipeline of operations that minimizes idle time and reduces overall latency.

Inventive Principle:
Principle #20Continuity of useful action

2Manufacturing precision

If the client waits for complete reception of encoded video frames before decoding and display, then decoding accuracy is ensured, but processing time increases

Engineering Contradiction:
Improvedecoding accuracyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The video frame is divided into multiple encoded slices that can be received and decoded independently. Instead of waiting for the entire frame to be received before decoding, the system decodes individual slices as they are received from the network. This segmentation allows parallel processing of different parts of the frame, reducing overall processing time while maintaining decoding accuracy for each slice.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs partial decoding actions by decoding only the portions of video frames that have been received so far, rather than waiting for complete reception. The client displays decoded slices as soon as they are decoded, even if the entire frame is not yet received. This partial action approach reduces processing time by avoiding idle waiting periods while maintaining sufficient quality for display.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If VSYNC signals from server and client are not synchronized, then operational independence is maintained, but timing stability deteriorates

Engineering Contradiction:
Improveoperational independenceVSAvoidtiming stability
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The system uses feedback mechanisms to synchronize VSYNC signals between server and client. The client monitors the timing of received video frames and adjusts its VSYNC signal accordingly to match the server's timing. This feedback loop ensures that both server and client operate in synchronization, maintaining timing stability while allowing each to maintain operational independence in their respective processing pipelines.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system adjusts timing parameters of VSYNC signals to achieve synchronization between server and client. By dynamically changing the timing parameters of VSYNC signals based on measured latency and timing offsets, the system maintains synchronization while allowing flexibility in operational timing. This parameter adjustment enables the system to adapt to varying network conditions while maintaining stable timing relationships.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12415129B2Overlapping rendering, streamout, and display at a client of rendered slices of a video frame
Publication Date: 2025.09.16 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12415129B2 patent drawing
  • US12415129B2 patent drawing
  • US12415129B2 patent drawing

AI summary

A method of cloud gaming is disclosed. The method including receiving an encoded video frame at a client, wherein a server executes an application to generate a rendered video frame which is then encoded at an encoder at the server as the encoded video frame, wherein the encoded video frame includes one or more encoded slices that are compressed. The method including decoding the one or more encoded slices at a decoder of the client to generate one or more decoded slices. The method including rendering the one or more decoded slices for display at the client. The method including begin displaying the one or more decoded slices that are rendered before fully receiving the one or more encoded slices at the client.