Video Clip Popularity Scoring for Live Stream Engagement

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Solution Overview

Problem

Viewers face difficulty in determining the most desirable video clips among a large pool of stream clips, as existing video streaming services lack efficient methods to measure and showcase clip popularity, leading to limited user engagement and exposure for streamers and game publishers.

Innovation Solution

A video clip popularity measuring system that computes popularity scores based on viewer actions, merges data from overlapping clips, and selects clips for viewers based on desired characteristics, allowing streamers to create streamer-generated video items that are intelligently timed and targeted to live game sessions, enhancing interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If a large pool of stream clips is provided to viewers, then the quantity of content available increases, but viewers face difficulty in determining the most desirable video clips

Engineering Contradiction:
Improvequantity of video clipsVSAvoidease of selecting desirable clips
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms by tracking viewer actions (plays, shares, comments, likes) on video clips and using this feedback to compute popularity scores. These scores are then displayed to help other viewers identify desirable clips, solving the information asymmetry problem in large clip pools.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses visual indicators (such as popularity scores, badges, or highlighting) to differentiate desirable clips from others in the large pool, making it easy for viewers to identify high-quality content without manually evaluating each clip.

Inventive Principle:
Principle #32Color changes

2Measurement precision

If popularity measures are computed for all video clips, then clip popularity can be determined, but computational resources and time are consumed

Engineering Contradiction:
Improvepopularity measurement accuracyVSAvoidtime to compute popularity scores
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system computes popularity measures for clips based on actual viewer engagement rather than evaluating all possible clips uniformly. It focuses computational resources on clips that have been viewed or interacted with, rather than computing scores for the entire pool of clips.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system pre-computes and stores popularity scores as clips accumulate viewer actions, rather than computing them on-demand. This allows popularity information to be readily available when viewers browse clips, eliminating computation delays during user interactions.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If streamer-generated video items are created and displayed, then user engagement increases, but the system complexity increases

Engineering Contradiction:
Improveuser engagement levelVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system uses a unified popularity measurement framework that serves multiple functions: ranking clips for display, selecting clips for streamer-generated video items, and providing feedback to viewers. This multi-functional approach increases engagement without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically generates video items using popularity scores and viewer action data without requiring manual curation. The automated processes handle clip selection, video item creation, and display timing, reducing the operational complexity despite increased functionality.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11330346B1Popularity measures for viewer-generated stream clips
Publication Date: 2022.05.10 AMAZON TECH INC
  • US11330346B1 patent drawing
  • US11330346B1 patent drawing
  • US11330346B1 patent drawing

AI summary

Viewers of a video stream may generate video clips including different portions of the video stream. Popularity measures may be computed for the video clips, for example based on tracked actions associated with the video clips, such as frequency of playing and sharing of the video clips. The popularity measures may be used to select and provide video clips to viewers. Video items may be generated by streamers, such as may include selected portions of video of streamers playing a game. A video item generated by a particular streamer may be displayed to viewers only during times when that particular streamer is participating in an active game session. Viewers of the video item may provide input that allows viewers to receive a live stream of the streamer's active game session that it is being played simultaneously with the display of the video item.