Cloud Game Experience Quality Analysis via Session Segmentation
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Solution Overview
Problem
Existing cloud game experience quality analysis methods produce inaccurate results due to the inability to accurately reflect user experience, leading to inefficient resource configuration and technical optimization.
Innovation Solution
A method that involves obtaining feature data from historical cloud game sessions, segmenting this data into clips based on a predetermined duration, and analyzing each clip to determine experience quality, ultimately providing a target analysis result for each session.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If cloud game experience quality analysis is performed on entire session data without segmentation, then the analysis process is simple and fast, but the accuracy of experience quality analysis is low due to mutual interference between different time segments
Solution Approach 1:
The patent divides the cloud game session into multiple time segments (clips) based on a predetermined segment duration. Each clip is analyzed independently to obtain clip-level experience quality results, which are then aggregated to form the final session-level analysis result. This segmentation approach eliminates the mutual interference between different time segments while maintaining analysis accuracy.
2Measurement precision
If feature data from different time segments is analyzed together, then the analysis process is efficient, but the experience quality analysis is inaccurate due to interference between segments
Solution Approach 1:
The patent segments the feature data into separate clips based on time segments. Each clip is processed independently through the experience quality analysis model, preventing feature data from one segment from interfering with another segment's analysis. The final result aggregates the independent clip results, maintaining both accuracy and efficiency.
Solution Approach 2:
The patent maintains continuous analysis by processing multiple clips sequentially through the experience quality analysis model. Each clip is analyzed in a continuous flow, and the results are aggregated to provide a comprehensive session-level assessment, ensuring both accuracy and analytical efficiency.
3Measurement precision
If the analysis model considers all feature data from a session uniformly, then the implementation is simple, but the analysis results do not accurately reflect actual user experience
Solution Approach 1:
The patent segments the session into clips and applies the experience quality analysis model to each clip independently. This segmentation allows the model to capture temporal variations in user experience more accurately, as each clip reflects a specific time period's characteristics. The results are then aggregated to provide a comprehensive view of overall experience quality.
Solution Approach 2:
The patent applies different analysis treatments to different clips based on their temporal characteristics. Each clip is analyzed independently with appropriate weighting, allowing local variations in user experience to be captured and reflected in the final analysis results, improving the accuracy of experience quality measurement.
Data Source
AI summary
Embodiments of the disclosure disclose a method, an apparatus, an electronic device, a storage medium and a product for analyzing cloud game experience quality. The method includes: obtaining predetermined feature data associated with a cloud game experience quality during historical cloud game sessions; grouping the predetermined feature data corresponding to each of the historical cloud game sessions according to a predetermined segment duration, and determining a plurality of cloud game clip experience quality analysis results corresponding to each of the historical cloud game sessions based on each group of the feature data; and determining a corresponding target cloud game experience quality analysis result of each of the historical cloud game sessions respectively, based on the cloud game clip experience quality analysis results.


