Cloud Game Queue Selection With Multi-Game Status Display

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Solution Overview

Problem

The existing cloud game selection process is inefficient, as players often have to queue up in a single cloud game, leading to a low probability of participation and poor human-computer interaction efficiency.

Innovation Solution

A method and apparatus that allows users to select multiple cloud games and view their queuing status through an object arrangement state, enabling simultaneous queuing across multiple games, thereby improving participation probability and interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player selects a single cloud game to queue up, then the queuing process is simple to manage, but the probability of timely participation in the game is low

Engineering Contradiction:
Improveprobability of participationVSAvoidqueuing management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the queuing management by allowing players to independently queue for multiple cloud games simultaneously. Each cloud game maintains its own service queue, and the system displays separate queuing status for each game. This segmentation enables players to diversify their queuing options without consolidating all queuing logic into a single complex system, thereby increasing participation probability while keeping individual queue management simple.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The cloud game platform is designed with multi-functionality to handle simultaneous queuing for multiple games. The system can manage multiple service queues concurrently, display multiple queuing statuses, and process game entry requests from different queues. This universal design allows the platform to serve multiple queuing purposes through a unified interface, increasing participation opportunities without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If a player queues up in multiple cloud games simultaneously, then the probability of participation improves, but the complexity of viewing and managing queuing status increases

Engineering Contradiction:
Improvegame participation efficiencyVSAvoidqueuing status monitoring
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent merges multiple queuing status displays into a single unified object arrangement state interface. Instead of requiring separate views for each game's queue status, the system combines all queuing information (including game thumbnails, queue positions, and status indicators) into one integrated display. This merging allows players to monitor multiple queues simultaneously through a single interface, improving productivity without sacrificing ease of operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system transitions from displaying queuing status as separate linear lists to an object arrangement state that visually organizes multiple game objects in space. Each cloud game is represented as a visual object with its queue status embedded, allowing players to perceive multiple queuing states simultaneously in a spatial layout rather than sequential text. This dimensional change makes complex multi-queue monitoring as easy as scanning visual elements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of information

If the system displays detailed queuing status for multiple games, then information completeness improves, but the interface complexity increases

Engineering Contradiction:
Improvequeuing status information completenessVSAvoidinterface structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses visual copying of game objects (thumbnails, icons, or simplified representations) to represent each cloud game in the object arrangement state. Instead of displaying full detailed information for each game, the system creates visual copies that convey essential queuing status (position, state) at a glance. This copying approach maintains information completeness for queuing purposes while avoiding the interface complexity of displaying full game details for each queued game.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system applies local quality by providing different levels of information detail for different elements in the interface. The object arrangement state displays comprehensive queuing status information locally at each game object's position (queue position, current state), while the overall interface maintains a clean, simple structure. This localized information density ensures completeness where needed without globally increasing interface complexity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250367549A1Cloud game selection method and apparatus, device, medium, and program product
Publication Date: 2025.12.04 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250367549A1 patent drawing
  • US20250367549A1 patent drawing
  • US20250367549A1 patent drawing

AI summary

A cloud game selection method is performed by a computer device. The method includes: displaying a plurality of cloud games mounted on a cloud game platform, the cloud games being associated with a first account of a user of the computer device; receiving a first selection operation on a first cloud game among the plurality of cloud games by the user of the computer device; in response to the first selection operation: adding the first account to a first service queue corresponding to the first cloud game, and the first service queue representing an account queuing status of the first cloud game; and displaying an object arrangement state including the first cloud game selected by the first account, and the object arrangement state being configured for presenting a queuing status of the first account.