Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups

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Solution Overview

Problem

Mobile gaming platforms face challenges in providing an equivalent gaming experience to traditional consoles due to less dynamic controller input fidelity and susceptibility to interruptions, and streaming high-density graphics is not optimally configured for portable devices.

Innovation Solution

Implementing a system that applies correction values to controller inputs in real-time to enhance accuracy, handles interruptions with intelligent save points, and dynamically adjusts graphic layers based on device bandwidth for optimized streaming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If mobile gaming platforms use touch input for controller input, then accessibility and ease of operation are improved, but input fidelity and control accuracy deteriorate compared to traditional game controllers

Engineering Contradiction:
ImproveaccessibilityVSAvoidinput fidelity
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system introduces an intermediary processing layer that receives touch inputs from the mobile device and transforms them into corrected controller inputs. The correction value calculation module acts as a mediator between the raw touch input and the final game action, compensating for the lower fidelity of touch-based controls through algorithmic adjustment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically changes the parameters of controller input by calculating and applying correction values based on game state, player behavior, and contextual factors. This transforms the static, low-fidelity touch input into dynamic, corrected input that achieves higher effective accuracy while maintaining the original ease of operation.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If mobile games are susceptible to interruptions from phone operations, then device versatility is improved, but gameplay continuity and reliability deteriorate

Engineering Contradiction:
Improvedevice functionalityVSAvoidgameplay continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by detecting potential interruptions before they fully disrupt gameplay and proactively saving game state. The interruption detection module monitors for incoming calls, messages, and other phone operations, and triggers save operations in advance to ensure gameplay can resume reliably after interruptions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where game state is continuously monitored and automatically saved in response to detected interruptions. This feedback loop ensures that gameplay continuity is maintained by allowing players to resume from the last saved state, compensating for the interruptions caused by mobile device versatility.

Inventive Principle:
Principle #23Feedback

3Illumination intensity

If high-density graphics with multiple graphic layers are streamed to portable devices, then visual quality is improved, but bandwidth consumption and device performance requirements increase

Engineering Contradiction:
Improvevisual qualityVSAvoidbandwidth consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system dynamically adjusts the streaming parameters including graphic layer composition and bandwidth allocation based on real-time device capabilities and network conditions. The cloud gaming platform can adaptively modify the visual quality and graphic density being streamed to match the portable device's processing power and available bandwidth, maintaining optimal visual quality without excessive resource consumption.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250249358A1Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups
Publication Date: 2025.08.07 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250249358A1 patent drawing
  • US20250249358A1 patent drawing
  • US20250249358A1 patent drawing

AI summary

Methods and systems are provided for streaming gameplay to user devices from a cloud gaming system. The cloud gaming system includes a server. The method includes identifying, by the server, a device of a user for playing a game. The method includes identifying, by the server, a bandwidth associated with the device of the user while the user plays the game. The method includes generating, by the server, a video stream to be transmitted to the device. The method further includes dynamically removing, by the server, one or more graphic layers of the video stream before being transmitted to the device.