Cloud Gaming Session Replay with Asynchronous Spectator Commentary
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Solution Overview
Problem
Cloud gaming systems lack the ability to effectively save and replay gaming sessions with associated comments from spectators, limiting user interaction and sharing of gaming experiences.
Innovation Solution
A cloud gaming system that records gaming sessions, including video and audio, and allows asynchronous commenting, enabling users to save and replay sessions with comments from spectators, which can be filtered based on friend relationships and shared on websites or social networks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming sessions are recorded with spectator comments for later playback, then user interaction and sharing capabilities are enhanced, but system complexity and data storage requirements increase
Solution Approach 1:
The system segments the gaming session data into distinct components: video recording, audio recording, highlight events, and spectator comments. Each component is stored and processed independently, allowing the system to manage complexity through modular data handling while providing comprehensive playback functionality.
Solution Approach 2:
The system adds a temporal dimension by enabling asynchronous commenting, where spectators can add comments at different times rather than only during live viewing. This transforms the interaction model from synchronous to asynchronous, enhancing user engagement without requiring all users to be present simultaneously.
2Loss of information
If comments are saved and associated with specific timestamps in recorded gameplay, then commentary relevance is improved, but data processing and storage complexity increase
Solution Approach 1:
The system performs preliminary actions by automatically timestamping and associating spectator comments with specific highlight events and game states during the recording process. This pre-association of metadata with gameplay segments ensures commentary relevance is maintained without requiring complex real-time processing during playback.
Solution Approach 2:
The system creates copies of gameplay segments and associates comments with these copies, allowing multiple spectators to add their commentary to the same highlight event. This copying mechanism preserves the original gameplay while layering multiple perspectives without interfering with the base recording.
3Adaptability or versatility
If playback viewers can add their own comments to recorded sessions, then social interaction is enhanced, but system resource requirements and processing load increase
Solution Approach 1:
The system prepares playback sessions by pre-loading gameplay segments and associated comments into memory, and by pre-rendering any necessary video processing. This preliminary preparation reduces the computational load during actual playback, allowing multiple users to interact with the recording simultaneously without proportionally increasing system resource consumption.
Data Source
AI summary
A system and method for saving at least a portion of a game with the comments that were made by one or more spectators to the user's live gaming session. The saved portion of the gaming session can be played back at a later time. One or more play back viewer's comments can be associated to the recorded gaming session. The associated play back viewer's comments can be associated corresponding in time with a timing reference within the game. The play back viewer's comments can include the play back viewer's identification. All of the comments to the user's game play can be filtered and shared according to a friend list or other sharing protocol.


