Cloud Gaming Livestream Audio-Video Synchronization via Cloud Mixing

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Solution Overview

Problem

In traditional game livestreaming, audio-video synchronization in data transmission between different terminals is challenging, especially when transitioning from traditional 2D games to cloud gaming, as mobile terminals often lack the performance required for direct livestreaming of cloud gaming.

Innovation Solution

A method and apparatus for game data processing that establishes a livestreaming service connection between a cloud server and a livestreaming server, acquires and mixes game audio and image data with synchronized timestamps, and delivers the synchronized livestreaming data to a client through a livestreaming server, utilizing cloud computing to handle the rendering and synchronization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Power

If cloud gaming is livestreamed directly using traditional game livestreaming manner, then the mobile terminal can push the coded livestream, but the mobile terminal lacks sufficient performance to handle cloud gaming rendering and livestreaming simultaneously

Engineering Contradiction:
Improvemobile terminal performanceVSAvoidlivestreaming capability
Core Design Contradiction:
PowerVSReliability

Solution Approach 1:

The patent introduces a cloud server as an intermediary between the cloud gaming client and the livestreaming server. The cloud server receives game data from the cloud gaming client, performs rendering and audio-video synchronization, then pushes the processed livestream to the livestreaming server. This mediator approach allows the mobile terminal to function as a lightweight client without bearing the heavy rendering and synchronization workload, resolving the performance bottleneck while maintaining reliable livestreaming capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If audio and video data are transmitted separately from different terminals, then data transmission can be achieved, but audio-video synchronization becomes difficult to maintain

Engineering Contradiction:
Improvedata transmission efficiencyVSAvoidaudio-video synchronization accuracy
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent merges the audio data stream and video data stream at the cloud server level. The cloud server receives game data, separates audio and video components, processes them independently with appropriate encoding, then combines them into a synchronized livestream with unified timestamp synchronization. This combining approach ensures that audio and video remain synchronized throughout transmission, resolving the synchronization accuracy problem while maintaining transmission efficiency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements timestamp feedback mechanisms where the cloud server assigns synchronized timestamps to both audio and video data packets, and the livestreaming server uses these timestamps to maintain synchronization during playback. The system continuously monitors and adjusts timing based on feedback from the transmission channel, ensuring audio-video synchronization is maintained even under varying network conditions.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the mobile terminal handles both cloud gaming rendering and livestreaming encoding, then direct livestreaming is possible, but the device complexity and performance requirements become excessively high

Engineering Contradiction:
Improvelivestreaming setup simplicityVSAvoidterminal performance requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the livestreaming system into distinct functional components: the cloud gaming client handles game interaction and data transmission, the cloud server handles rendering, audio processing, and video encoding, and the livestreaming server handles stream distribution. This segmentation allows the mobile terminal to focus solely on lightweight client functions, dramatically reducing device complexity and performance requirements while maintaining ease of operation for users.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12491444B2Game data processing method and apparatus, and storage medium for audio-video synchronization in data transmission
Publication Date: 2025.12.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12491444B2 patent drawing
  • US12491444B2 patent drawing
  • US12491444B2 patent drawing

AI summary

This application discloses a game data processing method performed by a computer device. The method includes: establishing a livestreaming service connection between a cloud server and a livestreaming server associated with a target cloud gaming; acquiring game image data and game audio data of the target cloud gaming based on the livestreaming service connection; acquiring audio data of a livestreamer object transmitted by a cloud gaming client of the target cloud gaming; mixing the game audio data and the audio data to obtain mixed audio data; obtaining a livestreaming data stream corresponding to the target cloud gaming based on the mixed audio data; and delivering the livestreaming data stream to a livestreaming client associated with the cloud gaming client through the livestreaming server.