Cloud Gaming Client Terminal Wait Management

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Solution Overview

Problem

In cloud gaming systems, users face challenges in efficiently accessing and managing game save data across both local and cloud environments, leading to inconvenience in seamless gameplay experiences.

Innovation Solution

An information processing system and device that includes a client terminal and a server system connected via a network, where the server system manages processing units to assign and manage game processing, and the client terminal handles save data storage and synchronization between local and cloud storage systems, enabling efficient access and management of game save data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a user requests to execute an application in a cloud gaming system, then the server system should process the application, but when all processing units are occupied, the user must wait indefinitely without notification

Engineering Contradiction:
Improveapplication processing capacityVSAvoiduser access convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The client terminal performs preliminary actions by obtaining wait information from the server system before actually needing to execute the application. The terminal checks whether processing units are available in advance and prepares appropriate user notifications beforehand, so when the user requests application execution and processing units are occupied, the terminal can immediately display the prepared wait information or notification without delay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by having the client terminal actively query the server system for wait information and processing unit availability status. The terminal receives feedback from the server about the current state of processing units and uses this information to provide accurate notifications to users, ensuring users are informed about the actual availability status of processing resources.

Inventive Principle:
Principle #23Feedback

2Loss of information

If the server system continuously monitors processing unit status to provide accurate wait information, then user notification accuracy improves, but system resource consumption increases

Engineering Contradiction:
Improvewait information accuracyVSAvoidserver system resource consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The server system performs periodic status checks rather than continuous monitoring. The terminal obtains wait information at specific intervals when users request application execution or when the system state changes. This periodic approach provides accurate wait information when needed while significantly reducing the continuous resource consumption that would result from constant monitoring of processing unit status.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10025644B2Information processing device and information processing system
Publication Date: 2018.07.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10025644B2 patent drawing
  • US10025644B2 patent drawing
  • US10025644B2 patent drawing

AI summary

A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system was a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. The client terminal processes another application locally in a state of waiting for the start of the processing of the application in the server system.