Cloud Gaming Controller Social Sharing Interface

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Solution Overview

Problem

Current gaming systems lack an efficient method for sharing recorded gameplay directly to a social graph, limiting user interaction and engagement in cloud-based gaming environments.

Innovation Solution

A method and system for recording gameplay, presenting a sharing interface during active sessions, allowing users to select and upload recorded video segments to a social graph, enabling sharing through social networks with notifications and profile posting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cloud-based gaming systems are implemented, then gaming accessibility and flexibility are improved, but direct sharing of recorded gameplay to social networks is limited

Engineering Contradiction:
Improvegaming accessibilityVSAvoidgameplay sharing capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a cloud gaming service as an intermediary between the gaming system and social networks. The service captures gameplay data, processes it into shareable formats, and automatically posts to social networks, bridging the gap between cloud gaming and social sharing without requiring direct integration between game systems and social platforms

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements automatic gameplay capture and sharing functionality that operates without requiring user intervention. The cloud service automatically monitors gameplay sessions, records relevant data, and publishes content to social networks autonomously, enabling seamless sharing while maintaining gaming accessibility

Inventive Principle:
Principle #25Self-service

2Loss of information

If comprehensive gameplay recording is implemented, then sharing content quality is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvegameplay content qualityVSAvoidsystem processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the complex gameplay recording and processing functions from the local gaming system and relocates them to a cloud-based service. This separation allows comprehensive gameplay data to be captured and processed with high quality while the local system remains simple, as the heavy processing burden is handled by the cloud infrastructure

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates processed copies of gameplay data in shareable formats rather than requiring the original complex data structures to be transmitted. The cloud service generates simplified video clips, statistics, and social media posts from the comprehensive gameplay recording, reducing processing complexity while maintaining content quality

Inventive Principle:
Principle #26Copying

3Productivity

If automatic gameplay sharing is enabled, then user engagement is improved, but bandwidth consumption and processing load increase

Engineering Contradiction:
Improveuser engagementVSAvoidbandwidth consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements selective sharing where only specific portions of gameplay (highlight moments, achievements, or user-designated clips) are automatically shared to social networks rather than continuous streaming. This partial action approach maintains user engagement by sharing relevant content while significantly reducing bandwidth consumption compared to complete gameplay transmission

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11406906B2Network connected controller for direct to cloud gaming
Publication Date: 2022.08.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11406906B2 patent drawing
  • US11406906B2 patent drawing
  • US11406906B2 patent drawing

AI summary

A controller device for user interactivity with a server of a cloud gaming system is provided, including the following: at least one input device that generates inputs for the server; wherein the controller device communicates directly to an access device for connection to a network that connects the controller device to the server without connecting to a client device; wherein the server receives and processes the inputs to render gameplay video that is transmitted over the network for rendering to a display device that is local to the controller device.