Cloud Gaming Fallback via Text Messaging During Network Failure

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Solution Overview

Problem

Players in multiplayer video games often face disruptions and inability to participate when network connectivity is lost, as existing technologies do not effectively manage gameplay continuity during network failures.

Innovation Solution

Implementing a method that uses alternative communication channels, such as text messaging or app services, to transmit game updates and receive player inputs, allowing continued gameplay even when primary network connectivity is lost, and activating autoplay modes to protect the player's avatar during network outages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cloud gaming streams video over network to client device, then immersive gameplay experience is provided, but gameplay is interrupted when network connectivity is lost

Engineering Contradiction:
Improvegameplay continuityVSAvoidcommunication system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a secondary communication device (mobile phone) as an intermediary to relay game state information and commands when the primary network connection fails. The cloud gaming server sends updates to the mobile device, which then displays them to the player, and receives player inputs from the mobile device to forward to the game session, maintaining gameplay continuity through an alternative communication path.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent adds a spatial dimension to the communication system by utilizing a secondary device (mobile phone) that is physically separate from the primary client device. This dimensional expansion allows the system to maintain connectivity through alternative paths when the primary network route is blocked, enabling the player to continue gaming experience through a different device dimension.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If alternative communication channels are used during network failure, then gameplay continues, but information transmission is limited compared to normal network operation

Engineering Contradiction:
Improvegameplay continuityVSAvoidgame update detail
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent applies partial action by transmitting only the most critical game state information through the alternative communication channel during network failures. Rather than attempting to replicate all visual and audio game data, the system sends essential updates (player positions, actions, game state changes) that are sufficient to maintain basic gameplay awareness and interaction, accepting that detail is reduced but continuity is preserved.

Inventive Principle:
Principle #16Partial or excessive action

3Object-affected harmful factors

If autoplay mode is activated during network outage, then player avatar is protected from harm, but player control is reduced

Engineering Contradiction:
Improveavatar safetyVSAvoidplayer control
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent implements self-service through autoplay mode, where the game system automatically performs protective actions for the player avatar without requiring direct player input. When network connectivity is lost, the system autonomously executes predefined safety routines (such as moving the avatar to safe zones or pausing gameplay) to protect the player from potential harm, eliminating the need for continuous player control while maintaining safety.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240115940A1Text message or APP fallback during network failure in a video game
Publication Date: 2024.04.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240115940A1 patent drawing
  • US20240115940A1 patent drawing
  • US20240115940A1 patent drawing

AI summary

A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.