Cloud Gaming Incident Reporting via Pre-recorded Video Clips

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Solution Overview

Problem

The video game industry faces challenges in managing disruptive player behavior, which interferes with the gaming experience and resource efficiency, as existing reporting mechanisms are cumbersome and resource-intensive, often requiring players to exit games to report incidents, leading to wasted resources and inefficient policing.

Innovation Solution

A cloud-based gaming system that allows players to flag disruptive behavior incidents without interrupting gameplay, generating video clips for review, storing them for validation, and prioritizing them for moderator review, enabling low-friction reporting and improving policing efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are required to exit games to report disruptive behavior incidents, then reporting completeness can be improved, but player engagement and gaming experience deteriorate

Engineering Contradiction:
Improvereporting completenessVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system automatically captures video clips and prepares reporting materials in advance before the player needs to submit a report. Video clips are pre-recorded during gameplay, and reporting interfaces are pre-configured, allowing players to submit reports quickly without exiting the game, thus maintaining both reporting completeness and player engagement

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If manual review of all disruptive behavior reports is conducted, then reporting accuracy can be improved, but resource consumption and processing time increase

Engineering Contradiction:
Improvereporting accuracyVSAvoidresource consumption
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The system enables self-service reporting where players automatically capture and submit video evidence of disruptive behavior. The automated video clipping and submission process eliminates the need for manual review of all reports, reducing resource consumption while maintaining reporting accuracy through player-provided visual evidence

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The manual mechanical process of reviewing reports is replaced with an automated electronic system that captures, stores, and manages video evidence. This substitution uses computer-based automation to handle report processing, significantly reducing human resource consumption while maintaining or improving accuracy through consistent automated procedures

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If comprehensive video evidence is captured for all incidents, then incident verification can be improved, but data storage requirements and processing overhead increase

Engineering Contradiction:
Improveincident verificationVSAvoiddata storage requirements
Core Design Contradiction:
ReliabilityVSVolume of stationary object

Solution Approach 1:

The system extracts only the essential video segments that contain disruptive behavior incidents, rather than storing all gameplay video. By identifying and extracting only the relevant portions where disruptive behavior occurs, the system maintains incident verification capability while significantly reducing overall data storage requirements

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Video clips are pre-segmented and prepared during gameplay, with only the portions containing potential disruptive behavior being captured and stored. This preliminary identification and extraction of relevant segments before final storage reduces the volume of data that needs to be retained, while ensuring that verification evidence is available when needed

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12151168B2Systems and methods for reduced friction reporting of disruptive behavior incidents in cloud-based gaming
Publication Date: 2024.11.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12151168B2 patent drawing
  • US12151168B2 patent drawing
  • US12151168B2 patent drawing

AI summary

A disruptive behavior incident flag notification is received from a game player that marks a time during play of a video game corresponding to a potential disruptive behavior incident. A video clip for the disruptive behavior incident flag notification is automatically generated and stored with the disruptive behavior incident flag notification in association with an account of the game player. The game player accesses and reviews the disruptive behavior incident flag notification and corresponding generated video clip. The game player applies a validation indicator to the disruptive behavior incident flag notification. The validation indicator for the disruptive behavior incident flag notification as received from the game player is used to prioritize the disruptive behavior incident flag notification and corresponding generated video clip for platform moderator review. An incident reporting score for the game player is updated based on a platform moderator report for the disruptive behavior incident flag notification.