Cloud Gaming Interface Device for Instant Controller Pairing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game console systems are cumbersome and expensive, requiring users to individually power on/off and set up game controllers and consoles for each gaming session, limiting game choices and processing capabilities.

Innovation Solution

A cloud-enabled gaming system using an interface device, such as a hardware dongle, to connect game controllers directly to a gaming server, allowing for instant gameplay and seamless transitions between different gaming locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games are installed on the console's hard drive before playing, then the game can be played locally without internet dependency, but the user has limited game choices and requires constant console upgrades

Engineering Contradiction:
Improvegame choicesVSAvoidconsole storage capacity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the game library from the local console hard drive and relocates it to remote cloud servers. The console only stores minimal game metadata and configuration data, while the actual game content resides in the cloud, allowing unlimited game choices without increasing local storage capacity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The cloud-based game server system provides universal access to a shared library of games that can be accessed by multiple users and devices. The same infrastructure supports various game types and configurations, eliminating the need for each console to individually store and maintain separate game installations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple game controllers are supported simultaneously, then more users can play together, but the controllers and console must be individually powered on and set up for each session

Engineering Contradiction:
Improvegaming session setupVSAvoidtime to power on and set up controllers
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by maintaining game sessions in a suspended or ready state on cloud servers between play sessions. Controllers are pre-paired with user profiles and game configurations are pre-loaded in the cloud, so when users want to play again, they simply connect their controllers and resume instantly without power cycling or reconfiguration.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The cloud gaming system automatically manages controller connections, user authentication, and session restoration without requiring manual intervention. When a controller connects, the system self-service handles the re-establishment of the gaming session, matching the controller to the appropriate user profile and game state automatically.

Inventive Principle:
Principle #25Self-service

3Power

If the console has high processing capabilities to meet newer game demands, then gaming performance is improved, but the cost of console upgrades increases

Engineering Contradiction:
Improveprocessing capabilitiesVSAvoidconsole hardware requirements
Core Design Contradiction:
PowerVSDevice complexity

Solution Approach 1:

The patent extracts the high-performance processing requirements from the local console and relocates them to remote cloud data centers. The console is reduced to a thin client that primarily handles input reception and output display, while all computationally intensive game rendering and processing occur on powerful cloud servers accessible via internet connection.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The physical hardware processing power is replaced with cloud-based virtualized computing resources. Instead of requiring expensive local GPU and CPU hardware, the system substitutes mechanical processing with remote server farms that can be dynamically allocated and scaled without physical console upgrades.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Speed

If the game console and controllers are kept ready for immediate play, then gaming can start instantly, but energy consumption increases

Engineering Contradiction:
Improvetime to start gameplayVSAvoidenergy consumption of console and controllers
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary preparation by maintaining game sessions and configurations in a suspended ready state on cloud servers rather than actively running locally. The console and controllers can be powered down completely, and when needed, the game session is rapidly restored from the cloud, achieving instant gameplay startup without continuous local energy consumption.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12280314B2Methods, devices, and systems for interactive cloud gaming
Publication Date: 2025.04.22 GOOGLE LLC
  • US12280314B2 patent drawing
  • US12280314B2 patent drawing
  • US12280314B2 patent drawing

AI summary

The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.