Cloud Gaming Metrics Tagging for Retailer Classification

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Solution Overview

Problem

Current cloud gaming systems lack effective methods for tagging and sharing content, particularly in shared cloud-executed mini-games, which limits user interaction and game title promotion, and does not efficiently utilize user play metrics for ranking and marketing purposes.

Innovation Solution

A system and method for managing video game titles and user play metrics in a cloud gaming system, where user interactive inputs are monitored and communicated to online retailers to classify users and game titles, enabling the creation of mini-games from video recordings, and sharing these mini-games with tagging capabilities, influencing game title presentation and procurement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cloud gaming systems enable streaming of content to remote clients with centralized server processing, then users can access more titles without complex hardware restrictions, but the system lacks effective methods for tagging and sharing content which limits user interaction and game title promotion

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidcontent tagging capability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent segments the content management system by introducing separate tagging mechanisms for different types of content (game titles, mini-games, video recordings). Users can attach metadata tags to classify and organize content, enabling structured information storage and retrieval without compromising the centralized cloud architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary tagging system that mediates between users and content. Tags serve as metadata intermediaries that carry information about user interactions, preferences, and content characteristics, enabling enhanced user interaction and content promotion without requiring changes to the core cloud gaming infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If the system monitors and collects user play metrics during game execution, then richer data becomes available for retailer classification and marketing purposes, but this increases system complexity and data management requirements

Engineering Contradiction:
Improveuser play metrics dataVSAvoiddata management system
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent implements a universal metrics collection framework that serves multiple functions: classifying users, ranking game titles, enabling targeted marketing, and supporting content creation. This multi-functional approach consolidates data management requirements rather than creating separate systems for each purpose.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically collects, processes, and utilizes user play metrics without requiring manual intervention. The metrics are automatically generated during game execution, stored in the cloud, and utilized by retailers and the system itself for classification and promotion, reducing the operational complexity of data management.

Inventive Principle:
Principle #25Self-service

3Productivity

If users can create and share mini-games from video recordings with tagging capabilities, then user engagement and content sharing increase, but the system requires more sophisticated content management and storage infrastructure

Engineering Contradiction:
Improvecontent creation rateVSAvoidcontent management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent enables users to record game play sessions that are automatically processed and converted into mini-games. The system pre-processes video recordings, extracts relevant gameplay segments, and prepares them for sharing before users even request them. This preliminary processing reduces the complexity of real-time content management.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates simplified copies of full game sessions as mini-games. Instead of managing complete high-fidelity game recordings, the system generates condensed mini-game versions with essential gameplay elements and associated tags. These copies are easier to store, transmit, and manage while retaining the core user engagement value.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9844729B2Systems and methods for managing video game titles and user play metrics for video game titles executing on a game cloud system
Publication Date: 2017.12.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9844729B2 patent drawing
  • US9844729B2 patent drawing
  • US9844729B2 patent drawing

AI summary

Methods for managing video game title and user play metrics for video game titles executed on a game cloud system includes determining that the video game title has been obtained from an online retailer, by a user. The method further includes enabling execution of game play of the video game title on the game cloud system. Game play metrics for the video game title during execution of game play, is monitored. Selected game play metrics for the video game title are identified. The selected game play metrics are communicated to the online retailer to enable classification of the user that obtained the video game title from the online retailer.