Cloud Gaming Mini-Game Ranking via Interaction Feedback

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Solution Overview

Problem

Current cloud gaming systems lack effective methods for managing and promoting user-created mini-games, specifically in ranking and displaying them to encourage sharing and engagement within social networks.

Innovation Solution

A system and method that involves creating mini-games based on video recordings of game play, allowing users to select and share portions of games, and utilizing tag data and social network interactions to rank and display these mini-games, promoting higher rated ones on websites and providing rewards to creators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If mini-games are ranked based on user interactions, then visibility and engagement of high-quality mini-games improve, but the complexity of the ranking system increases

Engineering Contradiction:
ImproveengagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements feedback loops by tracking user interactions (views, plays, shares, tags) and using this data to dynamically rank and reposition mini-games. This continuous feedback mechanism ensures high-quality content rises to prominence while maintaining an automated ranking system that scales with usage.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The ranking system operates autonomously by automatically collecting interaction data, calculating rankings, and updating displays without manual intervention. The system self-regulates content visibility based on observed user behavior patterns.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If cloud execution is used for mini-games, then accessibility and ease of operation improve, but the need for dedicated gaming hardware becomes a limitation

Engineering Contradiction:
ImproveaccessibilityVSAvoidhardware flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The cloud gaming platform provides universal access to mini-games across multiple device types (smartphones, tablets, PCs, consoles) through a single cloud infrastructure. The system adapts to different client devices while maintaining consistent game delivery, making the platform versatile across hardware ecosystems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The cloud gaming server acts as an intermediary between users and game execution, eliminating the need for dedicated local gaming hardware. Users access games through standard internet-connected devices while the cloud infrastructure handles complex game processing and rendering.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If social network integration is implemented, then sharing and user interaction improve, but the complexity of managing social connections increases

Engineering Contradiction:
ImprovesharingVSAvoidconnection management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-integrates with social network platforms and automatically manages connection protocols, authentication, and data exchange formats. This preliminary setup eliminates the need for complex real-time connection management during user interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses standardized social media posting formats and data structures that replicate existing social network protocols, reducing the complexity of integration by leveraging established communication patterns rather than creating custom connection management systems.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20230285853A1Methods and systems for cloud executing mini-games and sharing
Publication Date: 2023.09.14 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20230285853A1 patent drawing
  • US20230285853A1 patent drawing
  • US20230285853A1 patent drawing

AI summary

Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.