Cloud Gaming Mini-Game Generation from Recorded Play

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Solution Overview

Problem

Current gaming technologies lack efficient methods for automatically generating mini-games based on recorded gameplay and enabling remote control of gameplay sessions, limiting user interaction and social sharing of gaming experiences.

Innovation Solution

The system records user gameplay, analyzes it to identify regions of interest, and generates playable mini-games or shares gameplay with social graphs, allowing for remote control and multi-part mini-game creation by defining boundaries within the gameplay context based on user input and thresholds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system automatically generates mini-games from recorded gameplay, then user interaction and social sharing are enhanced, but the complexity of the system increases due to automated analysis and generation processes

Engineering Contradiction:
Improveuser interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically analyzes recorded gameplay and generates mini-games without requiring manual intervention. The automated analysis engine identifies regions of interest, extracts game elements, and constructs playable mini-games autonomously, reducing the need for human operators while enhancing user interaction capabilities

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system creates simplified copies (mini-games) from the original full-game recordings by extracting and reproducing key gameplay elements. These mini-games are playable versions that capture essential game mechanics and regions of interest, allowing users to interact with condensed game experiences

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the system allows remote control of gameplay sessions, then social sharing and user engagement improve, but the difficulty of controlling and synchronizing remote interactions increases

Engineering Contradiction:
Improvesocial sharingVSAvoidremote control operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system introduces an intermediary control layer that manages remote gameplay sessions. This intermediary handles the complex synchronization between remote controllers and the actual game state, mediating control inputs and coordinating multi-user interactions to simplify the operational experience

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms that provide real-time information about remote gameplay sessions to all participants. This feedback loop enables synchronized control by showing the current game state and control effects to remote users, making the complex remote interaction more manageable

Inventive Principle:
Principle #23Feedback

3Productivity

If the system analyzes recorded gameplay to identify regions of interest and generate mini-games, then productivity in creating game content increases, but the loss of time required for automated analysis and processing occurs

Engineering Contradiction:
Improvegame content creationVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of recorded gameplay during or immediately after the gaming session, identifying regions of interest and preparing mini-game content in advance. This preliminary action allows the system to have game content ready for quick deployment, reducing the perceived processing time when users want to access mini-games

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP2745893B1Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
Publication Date: 2019.03.20 SONY COMP ENTERTAINMENT AMERICA LLC
  • EP2745893B1 patent drawingFigure 1A~1B
  • EP2745893B1 patent drawingFigure 2A
  • EP2745893B1 patent drawingFigure 2B

AI summary

A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. The user's recorded gameplay is analyzed to determine a region of interest. Boundaries are defined within a gameplay context of the video game based on the determined region of interest. The limited version of the video game is generated based on the defined boundaries.