Cloud Gaming Mini-Game Generation from Recorded Play
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current cloud-gaming systems lack the ability to efficiently generate and share multi-part mini-games based on recorded gameplay, limiting user interaction and social sharing of gaming experiences.
Innovation Solution
A method and system for generating a playable limited version of a video game by recording user gameplay, defining user-defined portions, and assembling executable code, allowing users to create and share mini-games based on recorded gameplay, enabling social sharing and enhanced user interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Temperature
If cloud-gaming systems execute full video games on remote servers, then gaming performance and graphics quality are improved, but system complexity and computational resource requirements increase
Solution Approach 1:
The patent segments a full video game into multiple independent mini-games, each representing a specific playable portion or level. This segmentation allows the complex full game to be broken down into smaller, more manageable units that can be individually executed and shared, reducing the computational burden while maintaining gaming quality.
Solution Approach 2:
The system extracts specific portions or levels from the full video game to create standalone mini-games. By taking out only the necessary game segments required for each mini-game, the system reduces computational resource requirements while preserving the essential gaming experience for each extracted portion.
2Adaptability or versatility
If users share complete gameplay experiences, then social interaction is enhanced, but data transmission requirements and storage needs increase
Solution Approach 1:
The patent divides complete gameplay experiences into segmented mini-games that can be shared independently. Each mini-game represents a specific portion of the original game, allowing users to share only relevant segments rather than entire gameplay sessions, thereby reducing data transmission volume while maintaining social interaction quality.
Solution Approach 2:
The system creates simplified copies (mini-games) of the original full game that can be easily transmitted and executed. These copied mini-games contain only the essential elements needed to recreate specific gameplay portions, significantly reducing the data size required for sharing compared to transmitting complete game data.
3Adaptability or versatility
If the system generates playable mini-games from recorded gameplay, then user interaction and engagement are improved, but processing time and computational overhead increase
Solution Approach 1:
The system performs preliminary actions by automatically analyzing recorded gameplay and identifying suitable portions for mini-game generation during or immediately after the original gameplay session. This preliminary processing prepares the mini-games in advance, reducing the time required when users want to share or replay specific segments.
Solution Approach 2:
The system employs self-service mechanisms where the gameplay recording and mini-game generation process is automated without requiring manual user intervention. The system automatically detects suitable segments, extracts them, and creates playable mini-games, minimizing the time and computational resources needed for user-driven operations.
Data Source
AI summary
A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor.


