Cloud Gaming Mini-Game Sharing and Segmentation
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Solution Overview
Problem
Current cloud gaming systems lack efficient methods for managing and sharing mini-games, limiting user interaction and social engagement, as they do not effectively allow users to create, share, and rate custom mini-game clips within a cloud-executed system.
Innovation Solution
A method for managing and sharing mini-games in a cloud-executed system, where users can select and share video clips of their game play, create mini-games with customizable start and end points, and post them on social streams, allowing other users to play and rate these mini-games, with features like challenge comments and video recording of game play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If cloud gaming systems provide access to multiple mini-games, then user interaction and social engagement are enhanced, but the system complexity increases
Solution Approach 1:
The system segments game content into discrete mini-games that can be independently created, shared, and played. Each mini-game is a self-contained unit with defined parameters, allowing the system to manage complexity through modular organization while maintaining versatility in user interaction.
Solution Approach 2:
The cloud gaming system provides universal functionality for creating, sharing, and playing mini-games across multiple platforms and user types. The system handles both pre-defined mini-games and user-generated content through a unified interface, reducing the need for separate specialized systems.
2Adaptability or versatility
If users can create and share custom mini-games, then social engagement is improved, but the difficulty of managing and moderating content increases
Solution Approach 1:
The system incorporates feedback mechanisms where users can rate and provide feedback on mini-games. This feedback loop enables automatic filtering and prioritization of content, making it easier to identify high-quality mini-games while managing the volume of user-generated content through community-driven curation.
Solution Approach 2:
The system performs preliminary actions by pre-defining mini-game parameters and templates before users create content. This preparation reduces the complexity of content management by establishing standardized frameworks that guide user creations and simplify moderation processes.
3Productivity
If the system tracks and displays sharing indicators, then user participation is encouraged, but the amount of data processing and storage increases
Solution Approach 1:
The system extracts and displays only the essential sharing indicator information rather than storing and processing complete interaction histories. By taking out only the necessary metrics (such as share counts and participation levels), the system encourages user participation while minimizing data volume requirements.
Data Source
AI summary
Methods for sharing mini-games over a game cloud system include receiving a request from a first user to access a user account managed by the game cloud system. Access to the user account is provided, in response to the request. Providing access includes presenting a user interface with a plurality of mini-games available to the user account for user interaction, on a client device of the first user. The plurality of mini-games includes mini-games that have been shared and mini-games that have not been shared with other users. The method further includes detecting selection of a particular mini-game at the user interface. In response to detecting selection, an option to share the particular mini-game with other users, is provided. The option allows the first user to post the particular mini-game to a social stream of the other users.


