Cloud Gaming Module Segmentation for Network Load Reduction

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Solution Overview

Problem

Current gaming systems lack an efficient and scalable method for processing and rendering game outputs over communication networks, limiting the complexity and variety of games that can be played, especially in distributed environments.

Innovation Solution

A cloud-based gaming system that processes user inputs to generate game play results and outputs, including graphical and audio data, which are then transmitted over a communication network to interfaces for rendering, allowing for complex game management and distribution of game components across multiple computing devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If gaming systems process and render game outputs locally at individual interfaces, then response time and user experience are improved, but device complexity and processing load increase significantly

Engineering Contradiction:
Improveresponse timeVSAvoidprocessing load
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional modules: game input reception at local interfaces, game processing and result generation at centralized gaming servers, and game output rendering at local interfaces or cloud rendering services. This segmentation allows each component to specialize in specific tasks, reducing individual device complexity while maintaining fast response times through optimized data flow between segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A communication network acts as an intermediary between local gaming interfaces and centralized gaming servers. This intermediary enables distributed processing architecture where complex game logic and rendering can be performed remotely, reducing the processing load on individual user devices while maintaining real-time interaction through optimized network protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If cloud-based gaming architecture is implemented, then scalability and adaptability are improved, but network dependency and communication overhead increase

Engineering Contradiction:
ImprovescalabilityVSAvoidnetwork dependency
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The gaming system is designed with universal communication protocols and standardized data formats that enable the same architecture to support multiple game types, platforms, and device configurations. The gaming servers can dynamically allocate resources and adapt to different user requirements, providing scalability across various gaming scenarios while maintaining consistent performance through standardized interfaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If game processing and rendering are distributed across multiple devices, then system versatility and game complexity are improved, but coordination complexity and synchronization challenges increase

Engineering Contradiction:
Improvegame complexityVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Critical game processing functions including game logic execution, random number generation, and result determination are merged and centralized at gaming servers, while local interfaces handle input reception and output display. This merging of core functions at a centralized location simplifies coordination by establishing a single source of truth for game state, reducing synchronization challenges while still allowing distributed rendering and input handling.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10204487B2System and method for gaming
Publication Date: 2019.02.12 UNITED INTELLECTUALS INT
  • US10204487B2 patent drawing
  • US10204487B2 patent drawing
  • US10204487B2 patent drawing

AI summary

A system and method for gaming includes the steps of receiving a user input for a wager game, wherein the user input is received through a communication network from an interface, the user input includes game play instructions and wagering information; processing the user input with a gaming module arranged to generate one or more game play results of the wager game, and transmitting one or more game output having the game play result and a wagering information associated with the game play result over the communication network to the interface.