Cloud Gaming Platform Modular Development and Regulatory Compliance
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Solution Overview
Problem
The gaming industry faces challenges in developing new games of chance due to the high effort and time required for game design, regulatory complexities, and limited access for developers with limited resources, making it difficult for individual game developers to create and deploy new games efficiently.
Innovation Solution
A computer-implemented gaming platform that facilitates game development, hosting, and operation, featuring a game builder, storage, administration engine, and regulatory handling module, distributed on cloud computing, which includes input interfaces, random result generators, and accounts management, allowing for efficient game creation, storage, and regulatory compliance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If traditional game development processes are used, then game quality and functionality can be achieved, but the time and effort required for development increase significantly
Solution Approach 1:
The game development system is segmented into distinct functional modules including game builder, game storage, game administration and operation engine, and regulatory handling module. This modular architecture allows developers to work on specific components independently, reducing overall development time while maintaining game quality through systematic integration of each module.
Solution Approach 2:
The platform performs preliminary actions by providing pre-built templates, pre-configured regulatory frameworks, and pre-established game storage infrastructure. These preliminary preparations eliminate the need for developers to create everything from scratch, significantly reducing development time while maintaining quality through proven templates and configurations.
2Reliability
If comprehensive regulatory compliance is implemented, then legal requirements are met, but the complexity of the development process increases
Solution Approach 1:
The regulatory handling module serves as an intermediary between the game development platform and external regulatory bodies. It translates complex regulatory requirements into standardized compliance checks and configurations that the game builder can automatically apply, reducing development complexity while ensuring reliable regulatory compliance through professional mediation.
Solution Approach 2:
The system manages regulatory complexity by changing parameters from fixed, jurisdiction-specific configurations to flexible, adjustable settings. The regulatory handling module allows developers to modify compliance parameters based on target jurisdictions, transforming a complex static compliance framework into an adaptable system that maintains reliability while reducing development complexity.
3Adaptability or versatility
If full game development capabilities are provided, then game functionality is complete, but the barrier to entry for individual developers increases
Solution Approach 1:
The game builder is designed as a universal tool that handles multiple game development functions within a single interface. It can create various game types, manage different regulatory frameworks, and deploy to multiple platforms without requiring separate specialized tools, thereby maintaining complete game functionality while lowering the barrier to entry by consolidating capabilities.
Solution Approach 2:
The platform enables self-service development by providing automated processes for game creation, validation, storage, and deployment. The game builder automatically validates game logic against regulatory requirements, the system self-manages storage configurations, and the platform handles deployment workflows without requiring deep expert knowledge, thus maintaining full functionality while making development accessible to individual developers with limited resources.
Data Source
AI summary
A computer-implemented gaming platform for hosting and operating a game of chance. The gaming platform includes a game builder arranged to build a game of chance using data representing a game of chance, the data including game math, game client, and game backend; a game storage arranged to store the built game; and a game administration and operation engine operably connected with the game storage for operating the game of chance.


