Cloud Leaderboard System for Single-Player Game Challenges

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming technologies lack the ability to enable users to compete in challenges without modifying single-player gaming applications, limiting the interactive and competitive aspects of gaming experiences.

Innovation Solution

A system that allows users to create, issue, and participate in gaming challenges using cloud-based leaderboards, where participants can be invited to play specific games, with customizable challenge types, durations, and avatars, without requiring modifications to the gaming applications, and where winners are determined by leaderboard rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users want to enable competitive challenges in single-player gaming applications, then user interaction and engagement are improved, but the gaming application requires modifications which increases device complexity

Engineering Contradiction:
Improvecompetitive challenge capabilityVSAvoidgaming application modification
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a cloud-based leaderboard service as an intermediary between the single-player gaming application and the challenge functionality. This mediator handles all challenge coordination, ranking management, and communication between players, allowing the gaming application itself to remain unmodified while still enabling competitive challenges.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables players to create, manage, and participate in challenges independently through the cloud service interface. Players can invite friends, set challenge parameters, and view rankings without requiring any modification to the gaming application or intervention from game developers.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If cloud-based leaderboards are used to determine challenge winners, then ease of operation is improved, but loss of information occurs during challenge participation

Engineering Contradiction:
Improvechallenge participationVSAvoidleaderboard ranking data
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system continuously monitors leaderboard rankings and provides real-time feedback to challenge participants. Players receive notifications when their rank changes or when the challenge concludes, ensuring they are informed of their standing without needing to constantly check the leaderboard manually.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The cloud-based leaderboard service pre-configures the ranking system and automatically captures gaming performance data as players complete challenges. This preliminary setup ensures that ranking information is continuously tracked and stored without requiring players to manually input or monitor their standings.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8845437B2Gaming challenges which use leaderboards that rank challenge participants
Publication Date: 2014.09.30 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8845437B2 patent drawing
  • US8845437B2 patent drawing
  • US8845437B2 patent drawing

AI summary

Disclosed herein are technologies that allow users to create, issue, accept and participate in gaming challenges. A gaming challenge involves participants playing a gaming application to improve their rank on a leaderboard associated with the application until challenge conditions are met or the challenge expires. Challenges can be time-based, objective-based, a tournament or of other type. A challenger can create a challenge by specifying a gaming application to be played, the leaderboard to be used in the challenge, challenge type, challenge duration, and additional challenge criteria. A gaming service can maintain the leaderboard and pass challenge-related notifications between participants. Participants' computing devices can send notices indicating when a challenge has been met or when a participant's relative ranking has changed. A challenger or challengee can select an avatar expression for animating an avatar when a challenge request or acceptance or decline of a challenge is presented at a computing device.