Cloud Offloading for Seamless Public to Personal VR Transition
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Solution Overview
Problem
Current digital reality technologies face high hardware and network demands due to the need for powerful local processing of AR/VR applications, limiting mobility and flexibility, and requiring high-quality, tethered head-mounted devices, which restricts the quality and variety of experiences users can enjoy, especially with high latency in dynamic interactions.
Innovation Solution
A system and method that offloads computationally intensive tasks to cloud servers, allowing seamless transitions from public to personal digital reality experiences by detecting interaction levels and allocating dedicated computing resources, enabling high-quality, low-latency rendering and rendering of digital content across various devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If digital reality applications are processed locally on client devices, then interaction responsiveness is improved, but hardware complexity and cost increase
Solution Approach 1:
The patent extracts the computationally intensive rendering and processing functions from the client device and relocates them to remote cloud servers. The client device retains only the functions necessary for capturing real-world imagery and displaying augmented content, significantly reducing hardware complexity while maintaining local interaction responsiveness.
Solution Approach 2:
The patent introduces a cloud-based rendering service as an intermediary between the user and the digital content. This intermediary handles the complex processing tasks remotely, allowing the client device to remain simple while still achieving high-quality, responsive digital reality experiences through networked communication.
2Manufacturing precision
If high-performance GPUs are used in head-mounted devices, then rendering quality is improved, but device portability and accessibility deteriorate
Solution Approach 1:
The patent removes the requirement for high-performance GPUs from head-mounted devices by extracting the rendering function to cloud servers. This allows lightweight, portable head-mounted displays to deliver high-quality rendering experiences without needing bulky or expensive local hardware.
Solution Approach 2:
The patent uses cloud-based rendering to generate digital content that is then transmitted to multiple client devices. This copying approach allows the same high-quality rendered content to be delivered to numerous portable devices simultaneously, eliminating the need for each device to have its own high-performance rendering hardware.
3Device complexity
If computationally intensive tasks are offloaded to cloud servers, then hardware demands are reduced, but network latency increases
Solution Approach 1:
The patent applies local quality by keeping latency-sensitive functions (camera capture, display output) local to the client device while offloading only the computationally intensive rendering tasks to the cloud. This hybrid approach minimizes network latency for critical real-time operations while still benefiting from cloud computing power for heavy processing.
4Adaptability or versatility
If cloud computing is used for digital reality applications, then accessibility and mobility are improved, but real-time interaction capability deteriorates
Solution Approach 1:
The patent segments the digital reality system into distinct functional components: local real-time functions (capture, display control) and cloud-based functions (rendering, content generation). This segmentation allows each component to operate in its optimal environment, maintaining real-time interaction capability locally while leveraging cloud computing for enhanced accessibility and versatility.
Data Source
AI summary
A system and method for allowing a smooth transition between a public digital reality experience into a private digital reality experience. A cloud server delimitates a public digital zone where interactions with digital reality applications stored in the cloud server and corresponding digital content are viewable to all users in the public digital zone. When users access the public digital zone, the cloud server detects the users and provides digital content from the digital reality to the users via digital reality devices. Upon reaching predetermined levels of interaction, users may access a personal digital reality view, whereby a smooth transition from a public to a personal digital reality experience takes place, prompting a specific portion of computing power from the cloud server to be dedicated to the specific user to enable personal interactions with the digital content. Users may also invite other users to engage in a multi-user private streaming.


