Cloud Platform for Collaborative 3D Content Versioning
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Solution Overview
Problem
Current 3D content creation pipelines are linear and restrictive, limiting collaboration among multiple content creators and restricting the size and complexity of 3D worlds due to client-side asset constraints.
Innovation Solution
A cloud-centric platform that enables collaborative, real-time editing of virtual 3D content, allowing multiple users to work together online by synchronizing changes through a database and reducing network traffic and computational loads.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple content creators work on the same asset simultaneously, then collaboration efficiency and productivity are improved, but consistency and fidelity of the 3D content deteriorate
Solution Approach 1:
The system segments the 3D asset into multiple version layers (original version, first modified version, second modified version, etc.), allowing multiple creators to work simultaneously on different versions without interfering with each other's consistency requirements. Each creator operates on a specific version segment, and the system manages the integration of these segmented versions.
Solution Approach 2:
The patent implements a nested version structure where modified versions are contained within the broader asset hierarchy. Each modified version nests the original asset data while adding specific modifications, creating a nested doll-like structure where smaller version changes are embedded within larger asset contexts, maintaining fidelity at each nesting level.
2Volume of stationary object
If large or immersive 3D worlds are created, then the scope and complexity of the virtual environment are improved, but the difficulty of managing client-side assets increases
Solution Approach 1:
The system extracts the asset management burden from individual client devices and centralizes it on the server. Large 3D worlds are stored and managed on the server side, with only necessary asset portions transmitted to clients. This extraction of complexity from the client side enables larger worlds without proportionally increasing device complexity.
Solution Approach 2:
The server implements a universal asset management system that handles multiple functions: storing original assets, managing modified versions, tracking provenance, and distributing assets to multiple clients. This multi-functional server infrastructure supports large immersive worlds by centralizing complex asset management operations.
3Manufacturing precision
If version control is implemented to maintain integrity of work product, then fidelity of collaborative output is improved, but network traffic and computational load increase
Solution Approach 1:
The system applies local quality by transmitting only the specific modified portions (deltas) of assets rather than entire assets. When an asset is modified, only the changed elements are sent over the network to relevant clients, reducing network traffic while maintaining version control integrity. This localized transmission approach preserves fidelity without proportionally increasing energy loss.
4Adaptability or versatility
If the number of contributions from distinct departments increases, then the vibrancy and attractiveness of 3D content are improved, but the complexity of the production pipeline increases
Solution Approach 1:
The patent merges the workflows of multiple distinct departments (3D object modeling, world modeling, animation, physics, rendering) into a unified collaborative platform. All departments contribute to the same asset through a common system that manages versions and integrations, reducing pipeline complexity while maintaining the versatility and vibrancy that multiple contributions provide.
Data Source
AI summary
A cloud-centric platform is used for generating virtual three-dimensional (3D) content, that allows users to collaborate online and that can be connected to different software tools (applications). Using the platform, virtual environments (e.g., scenes, worlds, universes) can be created, accessed, and interacted with simultaneously by multiple collaborative content creators using varying content creation or development applications.


