Cloud Queue Playback Synchronization Across Audio Zones

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing digital audio playback systems lack efficient methods for synchronizing media playback across multiple networked devices and managing playback policies to enhance the listening experience in out-loud settings.

Innovation Solution

A cloud-based playback system that maintains a cloud queue and uses a playhead pointer to synchronize media playback across devices, with playback policies to manage restrictions and ensure synchronized playback across multiple zones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple networked playback devices are used for media playback, then the listening experience in out-loud settings is enhanced, but synchronization of playback across devices becomes complex and difficult to maintain

Engineering Contradiction:
Improvelistening experience in out-loud settingsVSAvoidsynchronization of playback across devices
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A cloud-based queue management system serves as an intermediary between multiple playback devices and the media library. The cloud queue maintains a centralized playback list and distributes media items to connected devices, coordinating playback timing and state across the network without requiring complex peer-to-peer synchronization protocols between devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where playback devices report their current state (playing, paused, buffer level) to the cloud queue, which then adjusts media distribution and timing accordingly. This closed-loop control ensures all devices remain synchronized even as network conditions and device states change dynamically.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If playback policies are implemented to manage restrictions, then user control and subscription-based differentiation are improved, but system complexity for managing policies increases

Engineering Contradiction:
Improveuser control and subscription-based differentiationVSAvoidsystem complexity for managing policies
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Playback policies are pre-configured in the cloud based on subscription tiers before users connect their devices. Different subscription levels have predetermined policy sets (e.g., ad-supported, ad-free, high-quality audio) that are automatically applied when users authenticate, eliminating the need for real-time policy negotiation or complex runtime decision-making at the device level.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If cloud-based queue synchronization is implemented, then playback coordination across devices is improved, but network dependency and potential latency issues arise

Engineering Contradiction:
Improveplayback coordination across devicesVSAvoidnetwork latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The cloud queue pre-loads and buffers media items in advance of when they need to be played, accounting for network transmission time. By preparing media data beforehand and maintaining buffer stocks at both cloud and device levels, the system minimizes the impact of network latency during actual playback, ensuring seamless coordination across devices even with variable network conditions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12481475B2Cloud queue synchronization
Publication Date: 2025.11.25 SONOS INC
  • US12481475B2 patent drawing
  • US12481475B2 patent drawing
  • US12481475B2 patent drawing

AI summary

Example techniques relate to cloud queue synchronization. An example implementation may involve a playback device receiving, from a cloud computing system, data representing a play message comprising: (i) a play pointer representing a particular media item; (ii) an indication of one or more media items, the one or more media items including the particular media item; and (iii) a universal resource identifier (URI) representing a location of the particular media item at one or more servers of a streaming audio service. The playback device queues the one or more media items in a local queue stored in data storage of the playback device, streams the particular media item, and plays back the particular media item. After beginning playback of the particular media item, the playback device sends a playback started message comprising the play pointer, the play pointer representing the particular media item as the currently playing media item.