Cloud-Rendered Virtual Scene Effects for Flexible Game Switching
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Solution Overview
Problem
Existing game technologies limit scene switching flexibility due to large data rendering requirements, leading to inaccurate and incomplete rendering, which affects user experience.
Innovation Solution
A method and apparatus utilizing a cloud server to efficiently adjust picture data for virtual scene pictures, allowing users to select and apply different display effects without local downloading, by rendering first picture data with a default effect, displaying candidate effects, submitting user selections to the cloud server, and updating the scene with adjusted second picture data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If local game downloads scene data for scene switching, then scene switching can be implemented, but data rendering accuracy and completeness deteriorate when data amount is large
Solution Approach 1:
The patent introduces a cloud server as an intermediary between the terminal and the scene data. The cloud server receives scene switching requests from the terminal, processes the rendering of scene data remotely, and returns the rendered scenes to the terminal for display. This mediator approach allows the terminal to access high-quality rendered scenes without needing to download and process large amounts of data locally, thus maintaining both scene switching flexibility and rendering accuracy.
Solution Approach 2:
The patent replaces the local mechanical data processing system with a cloud-based system. Instead of the terminal downloading and rendering scene data locally, the system substitutes this with remote cloud rendering services. The cloud server performs the heavy computational tasks of rendering large amounts of scene data, while the terminal only handles display and user interaction, thereby solving the contradiction between data amount and rendering accuracy.
2Adaptability or versatility
If cloud server renders picture data for virtual scene, then picture display effect flexibility improves, but data processing time increases
Solution Approach 1:
The patent implements preliminary action by pre-rendering scene data with different picture display effects on the cloud server before the user needs to switch between effects. The cloud server maintains a library of pre-processed scene data corresponding to different effects (e.g., realistic effect, cartoon effect, oil painting effect). When a user selects a desired effect, the system can quickly retrieve and display the pre-rendered scene without needing to process it in real-time, thus reducing perceived processing time while maintaining flexibility.
Solution Approach 2:
The patent applies partial action by selectively rendering only the necessary picture data for the chosen scene and effect, rather than processing all possible data. The cloud server determines which scene data needs to be rendered based on the user's selection, and only processes that specific portion of data. This partial processing approach reduces unnecessary computational time while still providing the flexibility to switch between different picture display effects when needed.
Data Source
AI summary
A method for updating a virtual scene picture is performed by a computer device. The method includes: displaying a virtual scene picture of a cloud game transmitted by a cloud server by rendering first picture data; displaying an effect switching region comprising at least one candidate picture display effect; submitting, based on a user selection operation for a first picture display effect in the at least one candidate picture display effect, the first picture display effect to the cloud server, wherein the first picture display effect is different from the default display effect; receiving second picture data transmitted by the cloud server, wherein the cloud server generates the second picture data by adjusting the first picture data according to the first picture display effect; and updating the virtual scene picture to have the first picture display effect by rendering the second picture data transmitted by the cloud server.


