Cloud Rendering Server Selection in 5G Gaming

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Solution Overview

Problem

Current 5G systems lack the capability to efficiently and optimally manage network resources for cloud rendering gaming, particularly in terms of access control, service authorization, route changes, and server relocation, leading to potential service interruptions and suboptimal performance.

Innovation Solution

Implementing interactive service subscription and service authorization mechanisms, using application traffic pattern provisioning, and enabling cloud rendering server relocation due to computing/resource balancing, along with prioritized packet handling for user commands in cloud rendering gaming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If cloud rendering server relocation is implemented for computing/resource balancing, then resource allocation efficiency is improved, but service stability deteriorates due to potential route changes

Engineering Contradiction:
Improveresource allocation efficiencyVSAvoidservice stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements dynamic server selection where the device can switch between cloud rendering servers based on real-time conditions. The network device provides multiple server addresses and validity criteria, allowing flexible relocation when computing resources need balancing while maintaining service continuity through predefined fallback options.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The network device provides validity criteria and multiple server addresses in advance to the device. This preparatory configuration ensures that if server relocation is needed for resource balancing, the device can immediately switch to an alternative server without service interruption, thus cushioning against potential stability issues.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

2Reliability

If service authorization mechanisms are implemented for cloud rendering gaming, then access control security is improved, but system complexity worsens

Engineering Contradiction:
Improveaccess control securityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The service authorization mechanism is segmented into distinct components: service authorization information, validity criteria, and device policies. Each component handles a specific aspect of access control, making the overall system more manageable and less complex while maintaining comprehensive security.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The network device acts as an intermediary that provides service authorization information and device policies to the user device. This intermediary layer simplifies the authorization process by centralizing the management of access control rules, reducing the complexity burden on individual devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If device policies are transmitted to enable cloud rendering server selection, then service adaptability is improved, but network overhead worsens

Engineering Contradiction:
Improveservice adaptabilityVSAvoidnetwork overhead
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The network device transmits only the essential device policies needed for cloud rendering server selection, rather than complete configuration data. This partial transmission approach provides sufficient adaptability for server selection while minimizing network overhead by avoiding redundant information transfer.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12185106B2Enabling interactive service for cloud renderting gaming in 5G systems
Publication Date: 2024.12.31 APPLE INC
  • US12185106B2 patent drawing
  • US12185106B2 patent drawing
  • US12185106B2 patent drawing

AI summary

The present disclosure is directed to systems and methods for providing interactive services to a device. For example, a method may include determining service authorization information for a device, the service authorization information being associated with an interactive service on a wireless network. The method may also include determining device policies for the device based on the service authorization information. The method may also include transmitting the device policies to the device, wherein the device policies cause the device to select a cloud rendering server for the interactive service.