Cloud Shared Browser for Remote Collaboration

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Solution Overview

Problem

Current remote teleconferencing systems lack interactive capabilities, leading to poor quality multimedia streams, lack of control for participants, inability to share interactive tools, and difficulties in delivering personalized experiences, collaboration, and recording sessions for review.

Innovation Solution

A digital platform that enables participants to interact through a customizable virtual room with coordinated windows and shared browsers, allowing for real-time collaboration and personalized experiences by selecting interaction apps and setting permission levels, and enabling features like instant replay and practice sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If synchronous video conferencing tools are used to deliver remote services, then real-time communication is enabled, but interactivity and personalization capabilities are insufficient

Engineering Contradiction:
Improveinteractivity and personalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the remote interaction experience into distinct virtual rooms, each dedicated to specific interaction apps (e.g., whiteboard, quiz, screen share). This allows complex interactive capabilities to be organized into manageable, reusable components that can be independently configured and combined, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables hosts to pre-configure virtual rooms with specific interaction apps, layouts, and permission settings before sessions begin. This preliminary configuration reduces real-time complexity during sessions while maintaining high interactivity and personalization, as rooms can be tailored to specific service types (e.g., fitness, music lessons, therapy).

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If video streaming platforms are used for asynchronous communication, then content delivery is effective, but real-time interaction capabilities are lacking

Engineering Contradiction:
Improvereal-time interaction capabilityVSAvoidease of use
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The platform creates a universal virtual room environment that can host multiple interaction apps (whiteboard, quiz, screen sharing, video) within a single interface. This multi-functional design enables real-time interaction without requiring participants to switch between different tools, maintaining ease of operation while dramatically improving interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If standardized video conferencing interfaces are used, then implementation is simple, but participant control and customization options are limited

Engineering Contradiction:
Improvecustomization optionVSAvoidconfiguration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies local quality by allowing different virtual rooms to have distinct configurations, permission levels, and interaction app selections tailored to specific needs. Each room can be optimized for its purpose (e.g., instructor-led vs. collaborative) without affecting other rooms, enabling high customization while managing complexity through localized configuration.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The platform enables hosts to self-configure virtual rooms by selecting from pre-built interaction apps and templates appropriate to their service type. This self-service configuration reduces the need for complex system administration while providing extensive customization, as hosts can independently set up personalized learning or therapy environments.

Inventive Principle:
Principle #25Self-service

4Reliability

If remote interaction systems lack collaborative tools, then system simplicity is maintained, but collaboration quality deteriorates

Engineering Contradiction:
Improvecollaboration qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system merges multiple collaboration tools (whiteboard, quiz, screen sharing, video conferencing) into a unified virtual room environment. This integration ensures all collaboration features work together seamlessly with consistent permissions and interfaces, improving collaboration quality while managing complexity through unified architecture rather than separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12073143B2Collaborative remote interactive platform
Publication Date: 2024.08.27 MONARCH VISUAL TECHNOLOGIES INC
  • US12073143B2 patent drawing
  • US12073143B2 patent drawing
  • US12073143B2 patent drawing

AI summary

Systems and methods for providing a remote interactive experience are provided. The systems and methods may include computer executable code stored in a non-transitory memory and run on a processor. The remote interactive experience may be provided via a digital platform. The platform may provide management of a shared browser. The shared browser may be shared by a plurality of participant devices. The platform may store the shared browser in a cloud-based location. The shared browser may thus be cloud-based. The platform may enable the plurality of participant devices to access the cloud-based shared browser. The platform may receive, as input, actions performed to each of the plurality of participant devices. The actions may include at least one of an action list that includes: a follow command (which instructs a participant device to replicate the remote interactive experience of a host device) a present command (which instructs a group of participant devices to replicate the remote interactive experience of a host device) a cursor movement, a window-sizing, a window-positioning, and a file navigation performed to the shared browser.