Cloud Video Frame Pixel Data Overlay for Gaming Latency
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Solution Overview
Problem
Current video game rendering models either require local processing on the player's device or rely on central servers, limiting flexibility and multiplayer capabilities, and lack efficient methods for overlaying additional content onto video frames without affecting the native application's output.
Innovation Solution
A cloud processing system that intercepts and modifies video frame pixel data sets to integrate overlay content, such as universal achievement status images, into the video stream, allowing seamless integration of additional content without the client device detecting the overlay processing, using a frame augmentation module and overlay logic to replace specific pixel data in real-time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If video frames are processed locally on the player's device, then rendering quality is maintained, but device complexity and power consumption increase
Solution Approach 1:
The patent extracts the video rendering process from the client device and relocates it to remote cloud servers. The client device only handles input processing and receives rendered video frames, while the complex rendering computations are performed remotely, reducing local device complexity while maintaining rendering quality.
Solution Approach 2:
The patent introduces an intermediary rendering system between the game logic and the client device. This intermediary handles the complex video frame generation and overlay operations, allowing the client to remain simple while achieving high-quality rendering through the intermediary's processing capabilities.
2Device complexity
If video frames are processed on a central server, then device complexity is reduced, but latency increases
Solution Approach 1:
The patent segments the video processing pipeline into distinct components: game logic execution, video frame generation, overlay processing, and client delivery. By segmenting these functions and optimizing their execution flow, the system reduces unnecessary data transmission and processing delays, thereby reducing latency while maintaining centralized processing benefits.
Solution Approach 2:
The patent performs preliminary actions by pre-generating video frames and pre-processing overlay content on the server before transmission to the client. This preliminary processing reduces the amount of real-time computation needed during active gameplay, thereby reducing latency.
3Adaptability or versatility
If overlay content is integrated into video frames, then content versatility is enhanced, but processing complexity increases
Solution Approach 1:
The patent uses copying by creating overlay content as separate image data that is then composited onto the video frames. Instead of modifying the original video generation pipeline, the system creates copies of overlay elements and integrates them during the video frame composition stage, adding versatility without significantly increasing core processing complexity.
4Adaptability or versatility
If multiple users play simultaneously on cloud servers, then adaptability is improved, but system complexity increases
Solution Approach 1:
The patent implements a universal cloud-based rendering system that can serve multiple users and multiple game instances simultaneously through a single infrastructure. The rendering server handles multiple clients and game logic instances, providing multi-functionality that enables adaptable multiplayer capabilities without requiring separate systems for each user or game instance.
Data Source
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AI summary
A first application executes on one or more computing systems to generate a series of original frame pixel data sets for rendering of graphical images associated with the first application execution. A second application executes on one or more computing systems to detect one or more key graphical images present in the series of original frame pixel data sets. Upon detection of the one or more key graphical images, the second application directs replacement of a portion of pixel data in the series of original frame pixel data sets with substitute pixel data so as to generate a series of modified frame pixel data sets for encoding in lieu of the series of original frame pixel data sets.