Cluster Debugging via Timestamped Record Merging

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Solution Overview

Problem

Debugging software components in a cluster of nodes becomes increasingly complex as the number of nodes and complexity of software components grow, with existing methods struggling to preserve chronological order of debug events and provide effective record and playback functionality.

Innovation Solution

A method and system for cluster debugging that involves detecting debug events in virtual machines, storing debug records with timestamps, merging records based on timestamps to account for clock synchronization issues, and playing back the merged records in chronological order using emulated virtual machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If debug events are collected from multiple virtual machines in a cluster, then the quantity of debug information increases, but the chronological order and reliability of the debug events become difficult to maintain

Engineering Contradiction:
Improvequantity of debug informationVSAvoidchronological order of debug events
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system performs preliminary actions by collecting debug events and timestamps from multiple virtual machines before merging them. Each debug event is captured with its associated timestamp in the order it occurs, allowing the system to later merge these pre-collected events while preserving their chronological relationships through the timestamp data.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses timestamps as an intermediary mechanism to bridge the chronological ordering problem across multiple virtual machines. By introducing timestamps as a mediating element, the system can collect debug events from multiple sources independently and then merge them using the timestamp information to restore proper chronological order, thus maintaining reliability while increasing quantity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the number of nodes in the cluster increases, then the computing capacity and versatility improve, but the complexity of debugging software components increases

Engineering Contradiction:
Improvecomputing capacityVSAvoidcomplexity of debugging
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the debugging process into distinct phases: collecting debug events from individual virtual machines, storing them with timestamps, merging the collected events based on timestamps, and playing back the merged events. This segmentation allows the system to handle complexity by breaking down the debugging task into manageable steps that can be performed independently across multiple nodes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a copy of the debugging infrastructure by starting second virtual machines that emulate the first virtual machines. These emulated virtual machines serve as copies that can execute the same software components, allowing the system to replay and analyze debug events without interfering with the original cluster operations, thus reducing debugging complexity while maintaining computing capacity.

Inventive Principle:
Principle #26Copying

3Quantity of substance

If debug records are collected from multiple time sources without synchronization, then the quantity of recorded events increases, but the accuracy of chronological ordering decreases

Engineering Contradiction:
Improvenumber of recorded eventsVSAvoidaccuracy of chronological ordering
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The system incorporates feedback mechanisms through clock synchronization between virtual machines. By continuously monitoring and adjusting clock times based on feedback from synchronization protocols, the system ensures that timestamps across multiple virtual machines remain accurate and consistent, allowing precise chronological ordering of debug events while maintaining high event recording quantity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9141512B2System and method for cluster debugging
Publication Date: 2015.09.22 RED HAT INC
  • US9141512B2 patent drawing
  • US9141512B2 patent drawing
  • US9141512B2 patent drawing

AI summary

A system and method of cluster debugging includes detecting debug events occurring in one or more first virtual machines, storing debug records, each of the debug records including information associated with a respective debug event selected from the debug events and a timestamp associated with the respective debug event, merging the debug records based on information associated with each timestamp, starting one or more second virtual machines, each of the one or more second virtual machines emulating a selected one of the one or more first virtual machines, synchronizing the one or more second virtual machines, retrieving the merged debug records, and playing the merged debug records back in chronological order on the one or more second virtual machines. In some examples, the method further includes collecting clock synchronization records. In some examples, merging the debug records includes altering an order of one or more of the debug records based on the clock synchronization records.