Cognitive Architecture Mask Variables for Embodied Agent Mode Switching

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Solution Overview

Problem

Current artificial intelligence systems lack efficient and flexible mechanisms for cognitive mode-setting in embodied agents, which limits their ability to switch between different modes of behavior and connectivity, hindering their human-like capabilities.

Innovation Solution

The implementation of Mask Variables and Modulatory Variables in a Cognitive Architecture that allows for the modulation of connector strengths and switching between cognitive modes, enabling efficient and flexible control of behavior in embodied agents by overriding default connectivity and modulating information flow between modules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional AI techniques use symbolic mental representations to guide behavior, then behavior control is achievable, but the system lacks flexibility in switching between different modes of connectivity and behavior

Engineering Contradiction:
Improveability to switch between cognitive modesVSAvoidconnectivity control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic connectivity by allowing connector strengths between modules to be modulated in real-time. Mask Variables and Modulatory Variables enable the system to dynamically switch between different cognitive modes (e.g., perception mode, action mode, rest mode) by adjusting information flow pathways, making the architecture adaptable rather than static.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters by using Mask Variables to override default connector strengths and Modulatory Variables to modulate information flow. This parameter-based control allows flexible transitions between cognitive modes without restructuring the entire architecture, resolving the contradiction between adaptability and complexity.

Inventive Principle:
Principle #35Parameter changes

2Extent of automation

If subsumption architectures decompose behaviors into sub-behaviours organized in layers, then parallel processing is achieved, but the system lacks top-down control for cognitive mode-setting

Engineering Contradiction:
Improveautonomous behavior controlVSAvoidcognitive mode-setting
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The patent introduces Mask Variables and Modulatory Variables as intermediary control mechanisms between higher-level cognitive goals and lower-level sub-behaviours. These variables act as mediators that can override default connector strengths and modulate information flow, enabling top-down control for cognitive mode-setting while preserving the parallel processing benefits of subsumption architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the system uses fixed connector strengths between modules, then computational efficiency is maintained, but the system cannot adapt to different cognitive contexts and tasks

Engineering Contradiction:
Improvecontext-dependent behaviorVSAvoidcomputational efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent applies partial modulation by using Mask Variables to selectively override connector strengths only when cognitive mode transitions are required. Modulatory Variables provide graded control over information flow, allowing the system to maintain fixed connector strengths during stable cognitive modes (preserving computational efficiency) while enabling adaptive modulation when context changes require mode switching.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20220358403A1Cognitive mode-setting in embodied agents
Publication Date: 2022.11.10 SOUL MACHINES LTD
  • US20220358403A1 patent drawing
  • US20220358403A1 patent drawing
  • US20220358403A1 patent drawing

AI summary

Embodiments described herein relate to a method of changing the connectivity of a Cognitive Architecture for animating an Embodied Agent, which may be a virtual object, digital entity, and/or robot, by applying Mask Variables to Connectors linking computational Modules. Mask Variables may turn Connectors on or off—or more flexibly, they may module the strength of Connectors. Operations which apply several Mask Variables at once put the Cognitive Architecture in different Cognitive Modes of behaviour.