Cognitive Training System for Multitasking Adaptation

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Solution Overview

Problem

Individuals face challenges in navigating complex information environments, requiring improved cognitive abilities to manage multiple streams of information and react timely and accurately, such as in busy settings like a coffee shop, where they need to process and prioritize orders efficiently.

Innovation Solution

A cognitive training system that simulates a coffee shop environment, allowing users to manage multiple orders by selecting ingredients, initiating processing, and completing orders within time constraints, with adjustable difficulty based on performance, to enhance cognitive skills like attentional management and multitasking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system presents multiple orders with multiple components and screens to the user, then the cognitive challenge and memory requirement are increased, but the complexity of the training session increases

Engineering Contradiction:
Improvecognitive challengeVSAvoidtraining session complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the number of orders, components, and screen switches based on user performance metrics. As users improve their cognitive processing speed and accuracy, the system automatically increases the number of simultaneous orders and components, creating a adaptive difficulty progression that maintains optimal cognitive challenge without manual intervention

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The training session is divided into discrete orders, each with specific components and time constraints. This segmentation allows the system to independently control and adjust the complexity of individual orders while managing the overall cognitive load across multiple concurrent tasks, making the complex training structure more manageable and measurable

Inventive Principle:
Principle #1Segmentation

2Reliability

If the system increases the number of orders and order components to enhance cognitive processing, then the cognitive ability improvement is enhanced, but the time required to complete orders increases

Engineering Contradiction:
Improvecognitive ability improvementVSAvoidorder completion time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system implements periodic time constraints and deadlines for order completion, creating rhythmic pressure that trains users to maintain consistent cognitive performance under time stress. The periodic nature of order arrivals and deadlines forces users to develop efficient processing rhythms that balance accuracy with speed

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system changes multiple parameters simultaneously - increasing the number of orders, components, and time constraints in coordinated ways. This multi-parameter adjustment ensures that cognitive challenge increases while maintaining feasible completion times through optimized task distribution and timing

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the system requires users to switch between screens and monitor multiple orders concurrently, then the attentional management skill is improved, but the difficulty of detecting and measuring performance increases

Engineering Contradiction:
Improveattentional managementVSAvoidperformance measurement
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides continuous feedback on user performance including accuracy metrics, response times, and order completion rates. This feedback mechanism allows the system to objectively measure complex cognitive performance by aggregating data from multiple orders and tasks, transforming difficult-to-measure attentional management into quantifiable performance indicators

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses a unified performance measurement framework that tracks multiple metrics (accuracy, speed, completion rate) across all orders and tasks simultaneously. This universal measurement approach simplifies the assessment of complex cognitive skills by consolidating multiple performance dimensions into a coherent evaluation system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10692029B2System and method for multiple timer management task for enhanced cognition
Publication Date: 2020.06.23 LUMOS LABS INC
  • US10692029B2 patent drawing
  • US10692029B2 patent drawing
  • US10692029B2 patent drawing

AI summary

Disclosed are cognitive training exercises that are designed to target an ability of a user to track multiple ongoing streams of information concurrently and to correctly and efficiently perform one or more actions related to these streams to achieve an end goal are described herein. The training exercises use, as an exemplar metaphor, a theme of a barista working in a coffee shop, bar or establishment. The user assumes the role of the barista, for example, taking orders for various types of drinks that might be purchased at a coffee shop. The user then needs to manage the production of these orders to perform well within an optimal time period. The system is configurable to increase the challenge presented to a user in response to prior performance by, for example, adding additional orders, adding additional machines for producing beverages, adding additional beverage types available for order. The system is also configurable to dynamically increase the difficulty of the challenge in response to one or more of a user's performance, a passage of time, or any other variable that is desirable. In addition, the system is configurable to enable the user to flip between screens presented and/or to switch between orders and machines viewable by the user at a given time resulting in an increased memory requirement for the user.