Collaborative App Engagement Scoring With Real-Time Feedback

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Solution Overview

Problem

Existing collaborative software applications lack effective mechanisms to quantify and visualize user engagement, leading to frustration and disengagement due to the absence of visual and physical cues, which affects host feedback and participant motivation.

Innovation Solution

A system and method that calculates an engagement score through gamification elements like points, coins, and badges, using a proprietary algorithm to reward participants for their interactions, providing hosts with real-time analytics to enhance engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If digital collaborative environments are used to enable remote work and virtual events, then accessibility and convenience are improved, but user engagement and motivation deteriorate due to lack of visual and physical cues

Engineering Contradiction:
ImproveaccessibilityVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system implements continuous feedback mechanisms by tracking participant interactions (reactions, polls, chat messages, screen shares) and providing real-time engagement metrics to hosts. This feedback loop allows hosts to adjust their presentation style and content based on actual participant engagement levels, thereby maintaining user motivation in virtual environments despite the absence of physical cues

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transforms qualitative engagement concepts into quantitative parameters by calculating engagement scores based on multiple measurable factors including reaction frequency, poll participation, chat activity, and screen share duration. These parameter changes enable objective measurement and comparison of engagement levels, addressing the deterioration of user engagement through data-driven insights

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If hosts present in digital collaborative environments without continuous feedback, then presentation delivery is simplified, but host performance and audience connection deteriorate due to frustration and stress

Engineering Contradiction:
Improvepresentation deliveryVSAvoidhost performance
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system provides hosts with real-time feedback through engagement scores and participant interaction metrics during presentations. This continuous feedback enables hosts to gauge audience understanding and engagement without adding significant complexity to their presentation workflow, thereby maintaining host performance and connection while keeping the system relatively simple to implement

Inventive Principle:
Principle #23Feedback

3Productivity

If gamification elements are added to collaborative software, then user engagement and motivation are improved, but system complexity increases due to implementation of points, coins, boosts, leaderboards, and badges

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements gamification elements that serve multiple functions simultaneously: points, coins, boosts, leaderboards, and badges not only motivate users but also serve as measurement tools for engagement tracking. These elements are integrated into the existing collaborative software framework rather than adding separate systems, thereby reducing overall complexity while maintaining engagement benefits

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12602704B2System and method for determining engagement in collaborative software applications
Publication Date: 2026.04.14 TOWNHALL PRO INC D B A TOWNHALL
  • US12602704B2 patent drawing
  • US12602704B2 patent drawing
  • US12602704B2 patent drawing

AI summary

A system and method for calculating engagement of users of collaborative software applications. During a virtual collaborative event, behavioral data for participants is collected. Individual engagement scores for each participant are calculated using the collected behavioral data. Aggregated engagement scores of participants are presented to the host of the virtual collaborative event, and an individual participant's engagement score is presented to that participant. Based on the calculated engagement scores, the host or the system may provide gamification rewards to individual participants to reward favorable participation in the virtual collaborative event. The host may also provide activities to participants to increase engagement based on the calculated engagement scores.