Collaborative AR Visualization of 3D Objects

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current software-based systems for learning about complex products lack a realistic and interactive visualization capability, especially in collaborative environments, limiting the effectiveness of learning and understanding for multiple users simultaneously.

Innovation Solution

A method and apparatus for establishing a collaborative augmented reality environment that allows multiple computing devices to visualize and interact with three-dimensional objects, adjusting the visualization based on position and orientation information, enabling real-time interactive input from multiple participants.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If software-based systems are used to learn about physical products, then accessibility and convenience are improved, but visualization realism and interaction effectiveness deteriorate

Engineering Contradiction:
ImproveaccessibilityVSAvoidvisualization realism
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates virtual copies of physical products in a three-dimensional virtual environment that can be viewed and interacted with remotely. These digital twins replicate the appearance, structure, and functional characteristics of the physical products, allowing users to learn about products without physical presence while maintaining visualization realism through accurate digital representations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a virtual environment as an intermediary between users and physical products. This intermediary space allows multiple users to simultaneously access and interact with product representations, preserving both accessibility (remote access) and visualization quality (realistic 3D models) by mediating the interaction through immersive virtual reality technology.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If multiple people are gathered in the same physical space to learn about products, then collaborative interaction is improved, but logistics complexity and cost increase

Engineering Contradiction:
Improvecollaborative interactionVSAvoidlogistics complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions the collaborative learning experience from physical three-dimensional space to virtual three-dimensional space. By moving the interaction to a digital environment, multiple users can collaborate simultaneously without the logistical constraints of physical gathering, while the immersive 3D nature of the virtual environment maintains the effectiveness of collaborative interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If current software-based systems are used, then accessibility is improved, but collaborative visualization capability deteriorates

Engineering Contradiction:
ImproveaccessibilityVSAvoidcollaborative visualization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The virtual environment platform serves multiple functions simultaneously: it provides individual accessibility for remote learning, enables real-time collaborative interaction among multiple users, and delivers realistic three-dimensional visualization of products. This multi-functional system resolves the contradiction by making the platform adaptable to different collaborative scenarios while maintaining universal accessibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11677833B2Methods for visualizing and interacting with a three dimensional object in a collaborative augmented reality environment and apparatuses thereof
Publication Date: 2023.06.13 KAON INTERACTIVE
  • US11677833B2 patent drawing
  • US11677833B2 patent drawing
  • US11677833B2 patent drawing

AI summary

Methods, non-transitory computer readable media, and collaborative computing apparatus that establish a collaborative session for visualizing and interacting with a three-dimensional object in a collaborative augmented reality environment between two or more of a plurality of computing devices. Position and orientation information of each of the two or more of the plurality of computing devices is obtained. An interaction instruction with respect to the three-dimensional object from a first of the two or more of the plurality of computing devices is received. Instructions for adjusting visualization of the three-dimensional object on each of the other of the two or more of the plurality of computing devices are determined and provided based on the received interaction instruction and the obtained position and orientation information of each of the two or more of the plurality of computing devices.