Collaborative Asset Generation via Unique Identifier Linking

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Solution Overview

Problem

Current technologies lack a seamless method for creating and sharing collaborative digital assets, such as videos, associated with tangible objects, which limits user engagement and interaction, especially in contexts like greeting cards where multiple users want to contribute content.

Innovation Solution

A system that utilizes a unique identifier, like a QR code, on tangible objects to link them with digital assets, allowing users to scan and access collaborative content stored on a user-experience server, enabling multiple users to contribute and combine videos into a single asset, which can be viewed or interacted with by recipients at various times.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple users contribute content to a collaborative asset, then user engagement and interaction are enhanced, but the complexity of content management and coordination increases

Engineering Contradiction:
Improveuser engagementVSAvoidcontent management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that receives content from multiple users, manages the collaborative asset generation process, and coordinates the merging of contributions. This centralizes complexity on the server side while keeping the user interface simple and intuitive for all participants.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system automatically merges user contributions into the collaborative asset without requiring manual coordination between users. The server handles content aggregation, processing, and assembly autonomously, reducing the coordination burden on users.

Inventive Principle:
Principle #25Self-service

2Reliability

If a unique identifier is obscured by packaging or removable portions, then security and exclusivity are improved, but the ease of scanning and accessing the digital asset deteriorates

Engineering Contradiction:
ImprovesecurityVSAvoidease of scanning
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The unique identifier is pre-obscured by packaging or removable portions before the user receives the tangible object. This preliminary security measure ensures that only the intended user can access the digital asset, while the design anticipates that the user will remove the packaging to scan the code.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system separates the security function (obscured identifier) from the access function (scannable code). The tangible object contains both the obscured unique identifier for security and a separate scannable portion that provides access, allowing both security and ease of use to coexist.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the collaborative asset is stored on a remote server, then accessibility and sharing capabilities are improved, but the dependency on network connectivity and server availability increases

Engineering Contradiction:
ImproveaccessibilityVSAvoidsystem dependency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The server serves as an intermediary that enables accessible sharing of the collaborative asset while managing network dependencies. The server stores and manages the asset, providing centralized access control and synchronization, while the system is designed to handle network availability variations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12190754B2Collaborative asset generation and communication
Publication Date: 2025.01.07 HALLMARK CARDS INC
  • US12190754B2 patent drawing
  • US12190754B2 patent drawing
  • US12190754B2 patent drawing

AI summary

The technology described herein allows a sender to initiate generation of a collaborative asset, which may be a video generated by merging videos provided by a group of users. The technology can facilitate the generation and collection of digital assets, such as video, images, and audio recordings from a group of users designed by the sender. The collaborative asset may be associated with a tangible object using a unique identifier located on the tangible object. The collaborative asset may be stored in computer memory on a user-experience server and associated with the unique identifier. When the unique identifier is provided to the user-experience server a second time, the collaborative asset can be retrieved and output to the computing device that provided the unique identifier. Thus, a user can initiate generation of a collaborative asset.