Collaborative Content Interaction System for Virtual Shopping

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Solution Overview

Problem

Conventional shopping methods, such as visiting multiple stores or using catalogs and online websites, are time-consuming and lack the social interaction and sensory experience of physically trying products, which can degrade the customer experience.

Innovation Solution

A system of networked electronic devices allows multiple users to collaboratively interact with content by receiving and displaying user actions, creating a dynamic virtual environment that enhances the sensory experience and social interaction, even when users and content are remotely located, using high-resolution displays and interactive controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If customers use catalogs or online websites to shop, then they can access a variety of products conveniently, but they cannot experience the look and feel of products and lack social interaction

Engineering Contradiction:
Improveconvenience of product accessVSAvoidsensory experience and social interaction
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates a virtual copy of the physical shopping environment where customers can interact with product representations digitally. The system projects customer representations into a virtual environment that replicates the sensory and social aspects of physical shopping, allowing customers to view products, try them virtually, and interact with others without leaving their location.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a computing system as an intermediary between the customer and the shopping experience. This system receives signals from environmental controls and motion sensors, processes them, and generates updated visual representations that mediate the interaction between the customer and products, bridging the gap between digital convenience and physical experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If customers visit multiple physical stores to find desired items, then they can experience products firsthand, but it consumes significant time and physical effort

Engineering Contradiction:
Improveproduct experience qualityVSAvoidshopping time and physical effort
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent merges multiple shopping experiences into a single virtual environment. Customers can access products from multiple providers and locations simultaneously through one system, combining the benefits of physical product experience with the convenience of centralized access, eliminating the need to travel to multiple stores.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent transitions the shopping experience from physical space to a virtual dimension. By projecting customers into a virtual environment, the system allows them to access products and experiences that would otherwise require physical travel, adding a new dimensional layer to the shopping process that transcends geographical and temporal constraints.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of information

If traditional online shopping interfaces are used, then product information is accessible, but the social aspects of shopping cannot be replicated

Engineering Contradiction:
Improveproduct information accessVSAvoidsocial interaction capability
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual representations of customers and their interactions, copying the social dynamics of physical shopping into the digital realm. The system captures motion and environmental control signals to generate visual representations that replicate how customers would naturally interact with products and with each other in a physical setting.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9741062B2System for collaboratively interacting with content
Publication Date: 2017.08.22 GENESEE VALLEY INNOVATIONS LLC
  • US9741062B2 patent drawing
  • US9741062B2 patent drawing
  • US9741062B2 patent drawing

AI summary

Embodiments of a system, a method, and a computer-program product (e.g., software) that facilitates collaborative interaction with content by multiple users are described. In this system, users of a distributed group of dedicated electronic devices provide signals that indicate their current actions as they view the content. Using these signals, the system provides additional signals for display on the group of electronic devices. These additional signals provide an environment that includes the content and the current user actions, which allows the users to collaboratively interact with the content and with each other. Moreover, the multiple users may be dynamically aggregated based on their actions, which allows a social network to be established and dynamically maintained based on user activities and interests.