Collaborative Digital Asset Generation via Unique Identifier Linking

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Solution Overview

Problem

Existing technologies lack an efficient method for generating and sharing collaborative digital assets, such as videos, across a group of users associated with tangible objects, while ensuring secure and easy access.

Innovation Solution

A system that allows a sender to initiate the generation of a collaborative asset by scanning a unique identifier, such as a QR code, on a tangible object, which is then associated with a digital asset stored on a user-experience server, enabling multiple users to contribute and access the asset by scanning the same identifier.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a unique identifier is printed on multiple tangible objects to enable shared access to the same collaborative asset, then ease of operation is improved, but device complexity increases due to the need to manage multiple identifier instances pointing to the same asset

Engineering Contradiction:
Improveease of access to collaborative assetVSAvoidcomplexity of managing multiple identifier instances
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates multiple copies of the same unique identifier (e.g., QR code) on different tangible objects (greeting cards), allowing each object to independently reference the same collaborative asset. This copying approach enables easy access for multiple recipients without requiring complex management systems, as each copy functions autonomously to retrieve the shared asset.

Inventive Principle:
Principle #26Copying

2Reliability

If the unique identifier is obscured by packaging or removable portions to prevent premature scanning, then reliability is improved, but ease of operation deteriorates as users must manually remove packaging or manipulate portions to access the identifier

Engineering Contradiction:
Improveprevention of premature accessVSAvoidease of scanning the identifier
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The unique identifier is nested within or behind a removable portion of the tangible object (such as a flap or packaging layer). This nesting structure prevents premature scanning while maintaining ease of access - the user simply needs to remove or move the outer layer to reveal the identifier underneath, combining security with user-friendly access.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If the system allows multiple users to contribute content to a collaborative asset, then adaptability is improved, but device complexity increases due to the need to manage user contributions and content merging

Engineering Contradiction:
Improvecollaborative content generation capabilityVSAvoidcomplexity of managing user contributions
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces a server as an intermediary that manages the collaborative asset generation process. The server receives content contributions from multiple users, handles the merging and coordination of these contributions, and stores the final collaborative asset. This intermediary approach enables versatile multi-user collaboration while keeping individual user devices relatively simple, as the complex management tasks are offloaded to the server.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12307311B2Collaborative asset generation and communication
Publication Date: 2025.05.20 HALLMARK CARDS INC
  • US12307311B2 patent drawing
  • US12307311B2 patent drawing
  • US12307311B2 patent drawing

AI summary

The technology described herein allows a sender to initiate generation of a digital asset, which may be a video generated by merging videos provided by a group of users. The technology can facilitate the generation and collection of digital assets, such as video, images, and audio recordings from a group of users designed by the sender. The digital may be associated with a tangible object using a unique identifier located on the tangible object. The digital asset may be stored in computer memory on a user-experience server and associated with the unique identifier. When the unique identifier is provided to the user-experience server a second time, the digital asset can be retrieved and output to the computing device that provided the unique identifier. Thus, a user can initiate generation of a digital asset.