Collaborative Gaming System for Correctional Rehabilitation

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Solution Overview

Problem

Correctional facilities face challenges in providing inmates with effective rehabilitation tools that combine entertainment and skill-building activities, as traditional methods may not adequately engage or prepare them for post-release careers.

Innovation Solution

A collaborative gaming system that allows users to take over another user's account from a different device, enabling joint gameplay and overcoming challenges, which can be implemented in controlled-environment facilities like jails and prisons to provide entertainment and rehabilitation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional rehabilitation methods are used, then implementation is simple, but engagement and effectiveness are insufficient

Engineering Contradiction:
Improverehabilitation effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A control system acts as an intermediary between inmates and external users, enabling collaborative gaming where external users can assume control of inmate avatars to help overcome game challenges. This mediator facilitates rehabilitation engagement while maintaining facility control and security protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The gaming system serves multiple functions simultaneously: entertainment, skill development, rehabilitation, and social reconnection. By integrating these diverse purposes into a single platform, the system maximizes rehabilitation effectiveness without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If collaborative gaming is implemented, then engagement and skill-building improve, but system complexity increases

Engineering Contradiction:
Improverehabilitation adaptabilityVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically transitions control between inmates and external users during gameplay. The control system can switch avatar control based on game progress, challenge difficulty, and rehabilitation goals, allowing flexible adaptation without requiring complex reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

External users interact with virtual copies or representations of inmates through avatar control rather than direct interaction. This copying mechanism enables versatile collaboration while simplifying the technical implementation compared to direct neural or physical interfacing.

Inventive Principle:
Principle #26Copying

3Ease of operation

If control transfer between users is enabled, then collaborative problem-solving improves, but security and control management become more difficult

Engineering Contradiction:
Improvecollaborative gameplay easeVSAvoidsecurity control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The control system continuously monitors gameplay state, control transfer requests, and user actions to maintain security. Feedback loops verify that control transfers occur only through authorized mechanisms and that gameplay remains within established safety parameters.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Security protocols and control permissions are established before gameplay begins. The system pre-configures authorized control transfers, user permissions, and safety constraints, eliminating the need for complex real-time security decisions during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10737180B1Collaborative gaming
Publication Date: 2020.08.11 SECURUS TECH LLC
  • US10737180B1 patent drawing
  • US10737180B1 patent drawing
  • US10737180B1 patent drawing

AI summary

Systems and methods for collaborative gaming are described herein. In some embodiments, a system comprises a computer system. The computer system comprises at least one processor and a memory coupled to the at least one processor. The memory stores program instructions are executable by the at least one processor to cause the computer system to perform tasks. The tasks include enabling a first user, via a first gaming device, to initiate a gaming session of a gaming application using an account of the first user, enabling a second user, via a second gaming device distinct from the first gaming device, to join the initiated gaming session; and enabling the second user, via the second gaming device, to engage in game-play in the initiated gaming session on behalf of the first user. The second user engages in the game-play using the account of the first user.