Collaborative light show authoring for tessellated geometries
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Solution Overview
Problem
Current light show technologies lack efficient methods for collaborative authoring, dynamic animation creation, and adaptive brightness control, leading to increased design time and suboptimal visual effects.
Innovation Solution
A collaborative light show authoring system that utilizes graphical user interfaces for designing light animations, optical processing structures for adjusting light apparent sizes, and ambient light sensors to adjust brightness, enabling multiple authors to contribute to light show content and automate brightness adjustments based on environmental conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional light show authoring methods are used, then design time is reduced, but collaborative authoring capability and animation complexity are limited
Solution Approach 1:
The light show authoring system is segmented into independent modular components including discrete graphics elements, motion paths, and animation parameters. Each component can be independently designed, edited, and reused by different authors, enabling parallel development without increasing overall design time.
Solution Approach 2:
The system provides universal tools that support multiple authoring approaches and collaboration modes within a single platform. The graphical user interface accommodates various user skill levels and authoring styles while maintaining a unified project structure, allowing diverse contributors to work efficiently together.
2Illumination intensity
If fixed brightness control is used, then device complexity is reduced, but visual effects quality and adaptability to ambient conditions deteriorate
Solution Approach 1:
The system incorporates ambient light sensors that continuously monitor environmental lighting conditions and automatically adjust light show brightness levels in real-time. This feedback mechanism ensures optimal visual effects quality across varying ambient conditions without requiring manual intervention or complex control systems.
Solution Approach 2:
The brightness control system operates autonomously by self-adjusting based on sensor input. The system monitors its own performance and environmental conditions, making automatic corrections to maintain optimal visual output without external control, thereby simplifying the overall control architecture.
3Illumination intensity
If high brightness is used, then visual effects quality is improved, but power consumption increases
Solution Approach 1:
The system dynamically adjusts brightness levels based on real-time ambient light conditions rather than operating at fixed high intensity. This dynamic adaptation maintains high visual effects quality when needed while automatically reducing power consumption during periods of sufficient ambient lighting, optimizing the balance between performance and energy efficiency.
4Device complexity
If simple light control is used, then device complexity is reduced, but animation capability and visual effects quality deteriorate
Solution Approach 1:
The system introduces a software-based intermediary layer that handles complex animation logic and motion path calculations. This software mediator manages the complexity of advanced animation capabilities while presenting a simplified control interface to users, effectively decoupling the complexity of animation capabilities from the user-facing control system.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system significantly reduces design time, enhances visual effects by allowing for dynamic animations and adaptive brightness, and promotes power savings through efficient light usage.
Implementation Method 1
a first baffle arranged to guide a first beam of light being distributed over a first angle with respect to an optical axis that originates at a light source, and a second baffle arranged to guide a second beam of light being distributed over a second angle
Implementation Method 2
different display regions of a translucent diffuser may be lit to a level which is visible for the background light level
Data Source
AI summary
Apparatus and associated methods relate to providing an optical display apparatus that can be used to make a light source display variable apparent sizes in response to light intensities emitted by the light source. In an illustrative example, the optical display apparatus may have a first baffle arranged on the top of a light source. The optical display apparatus may also include a second baffle, the first baffle may be nested in the second baffle such that a first intensity of a first beam of light guided within the first baffle is stronger than a second intensity of the second beam of light guided between the first baffle and the second baffle. By adjusting the light intensities, different display regions of a translucent diffuser may be lit, which may provide controllable apparent sizes of a light structure.


