Collaborative Remote Platform Canvas Synchronization
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Solution Overview
Problem
Current remote teleconferencing systems lack interactive capabilities, leading to issues such as poor quality multimedia streams, lack of control for clients, inability to share interactive tools, and difficulty in delivering personalized experiences, as well as limitations in collaborative file interactions and session customization.
Innovation Solution
A digital platform that enables participants to engage in interactive sessions by configuring virtual rooms with customizable graphical representations, allowing for the inclusion of interaction apps, coordinated windows, and permissioned access, which can be synchronized across devices for collaborative content modification.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video conferencing tools are used to deliver remote services, then real-time communication is enabled, but interactivity and personalization capabilities are insufficient
Solution Approach 1:
The system segments the remote interaction experience into distinct functional modules including virtual room configuration, canvas rendering, interaction app integration, and permission management. Each module handles specific aspects of interactivity, allowing the system to provide personalized experiences through coordinated operation of these segmented components without overwhelming complexity.
Solution Approach 2:
The platform implements a universal canvas-based interface that can accommodate multiple types of interaction apps (whiteboard, document editing, video sharing, etc.) within a single system framework. This multi-functional approach enables personalized and interactive experiences across different service types without requiring separate specialized systems for each function.
2Adaptability or versatility
If standardized video conferencing interfaces are used, then ease of access is improved, but collaborative file interaction and session customization are limited
Solution Approach 1:
The system performs preliminary configuration by pre-defining virtual room templates, canvas layouts, and interaction app configurations before sessions begin. Hosts can customize these parameters in advance, and the system automatically applies them during sessions, enabling high customization without requiring complex real-time adjustments that would complicate operation.
Solution Approach 2:
The platform uses canvas-based copying mechanisms where standardized interface elements can be replicated and adapted across different sessions and participants. This allows customized session configurations to be created by copying and modifying template elements, maintaining operational simplicity while achieving high adaptability.
3Productivity
If remote participants use separate devices independently, then device autonomy is maintained, but synchronized content modification and collaborative interaction are difficult
Solution Approach 1:
The system merges the display and interaction capabilities of separate participant devices into a unified virtual canvas space. Each participant's device independently renders the same canvas state and receives identical interaction inputs, creating the effect of a shared workspace. This combining approach enables synchronized content modification and efficient collaboration without requiring complex peer-to-peer coordination protocols between devices.
Data Source
AI summary
Systems and methods for providing a remote interactive experience are provided. The systems and methods may include computer executable code stored in a non-transitory memory and run on a processor. The remote interactive experience may be provided via a digital platform. The platform may provide management of a shared browser. The shared browser may be shared by a plurality of participant devices. The platform may store the shared browser in a cloud-based location. The shared browser may thus be cloud-based. The platform may enable the plurality of participant devices to access the cloud-based shared browser. The platform may receive, as input, actions performed to each of the plurality of participant devices. The actions may include at least one of an action list that includes: a cursor movement, a window-sizing, a window-positioning, and a file navigation performed to the shared browser. The platform may propagate the actions to the shared browser.


