Collaborative Presentation Playback With Synchronous Media Sharing

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Solution Overview

Problem

Existing systems lack the capability to efficiently create, edit, and interact with information presentations in real-time, particularly in a collaborative manner, and fail to provide seamless integration of both interactive and non-interactive assets.

Innovation Solution

A system and user interface that allows for the creation, playback, and interaction with information presentations using a creation/playback application that supports editor, runtime, and collaboration modes, enabling real-time and non-real-time collaboration, and integrates non-interactive assets like audio and video streams with interactive widgets such as chat, editing tools, and multimedia elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a system integrates both interactive widgets and non-interactive assets for presentations, then the versatility and interaction capability are improved, but the device complexity increases

Engineering Contradiction:
Improveintegration capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the presentation platform into distinct functional modules: a timeline module for sequencing, an asset library module for storing non-interactive assets (videos, audio, images), a widget module for interactive elements (polls, quizzes, chat), and a playback engine. Each module operates independently but communicates through standardized interfaces, allowing the system to handle diverse presentation types without monolithic complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements a universal asset interface that allows different types of content (videos, audio files, images, interactive widgets) to be managed through common operations. The timeline module can sequence both passive media and interactive elements using the same temporal framework, while the playback engine handles both types of assets through unified control mechanisms, reducing the need for separate specialized systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If real-time collaboration features are added to the presentation system, then the ease of operation is improved, but the loss of time for data synchronization increases

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidsynchronization time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system establishes collaboration protocols and synchronization mechanisms in advance during system initialization. User permissions, conflict resolution rules, and data versioning strategies are pre-configured, allowing real-time collaborators to immediately begin working without negotiation overhead. The timeline module pre-allocates temporal slots for collaborative edits to minimize conflicts

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops through real-time status indicators that show current presentation state, active editors, and synchronization progress. When changes occur, the system immediately notifies all connected users and automatically reconciles conflicts using pre-established rules. The playback engine monitors asset modifications and triggers selective re-synchronization only for affected portions, rather than full system updates

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple assets and interactive elements are integrated into a single presentation, then the productivity is improved, but the device complexity increases

Engineering Contradiction:
Improvepresentation creation efficiencyVSAvoidasset management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system merges the management of diverse assets (videos, audio, images) and interactive widgets into a single unified timeline interface. All elements are represented as timeline objects with consistent properties (start time, duration, visibility), allowing creators to sequence and control everything from one view. The asset library provides a common repository that both media files and interactive elements can draw from, eliminating the need for separate management systems

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12572265B2Methods, systems, and user interface for displaying of presentations
Publication Date: 2026.03.10 LEARNMASTER LLC
  • US12572265B2 patent drawing
  • US12572265B2 patent drawing
  • US12572265B2 patent drawing

AI summary

The disclosed technology includes systems and methods for synchronous delivery of a media file to multiple user computers. A first user computer can receive a first request for playing a media file at a first information display of the first user computer and can receive a second request for a synchronous session comprising synchronously displaying at least a portion of the media file at the first information display and a second information display of a second user computer. The second user computer can display content other than the media file on the second information display, receive the request from the first user computer to join the synchronous session, and enter the synchronous session. The method can include termination the synchronous session by at least terminating the synchronously displaying of the at least a portion of the media file at the first user computer and the second user computer.