Basketball arcade game

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Solution Overview

Problem

Mechanical arcade games require significant space for setup and storage, and their disassembly for storage or movement is complex and time-consuming due to multiple pieces, making them difficult to fit in closets or easily move through doors.

Innovation Solution

A frame assembly with telescoping struts and a hinged front panel that allows the game to be configured between expanded and collapsed states, enabling easy length adjustment for play and storage, with casters for mobility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game is designed as a mechanical arcade game with multiple pieces, then it provides a physical target for players to throw or shoot projectiles toward, but it requires complicated and time-consuming disassembly for storage or movement

Engineering Contradiction:
Improveease of setup and storageVSAvoiddisassembly complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The frame assembly is divided into multiple detachable components including front legs, rear legs, cross members, and a playing surface, allowing the game to be disassembled into manageable segments for easy storage and transport while maintaining structural integrity during play

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The frame assembly incorporates adjustable and movable components that transition between a stable configured state during play and a collapsed/disassembled state for storage, enabling the structure to adapt between operational and storage requirements

Inventive Principle:
Principle #15Dynamics

2Area of stationary object

If the game is designed with substantial floor space requirements, then it provides adequate space for gameplay, but it cannot easily fit into closets for storage or through doors for movement

Engineering Contradiction:
Improvefloor space for gameplayVSAvoidstorage and mobility adaptability
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The frame assembly transitions between an expanded configuration providing full gameplay area and a collapsed configuration reducing footprint for storage, allowing the same structure to satisfy both gameplay space requirements and storage constraints

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The telescoping struts allow one structural element to be nested within another, with the front frame telescoping into the rear frame, significantly reducing the overall footprint when the game is not in use while maintaining full structural integrity during play

Inventive Principle:
Principle #7Nested doll (Nesting)

3Area of stationary object

If the game maintains a fixed expanded configuration, then it provides adequate gameplay space, but it cannot be compacted for storage or easily moved

Engineering Contradiction:
Improvegameplay areaVSAvoidmobility
Core Design Contradiction:
Area of stationary objectVSWeight of moving object

Solution Approach 1:

The frame assembly incorporates telescoping struts and detachable connections that enable dynamic transformation between an expanded stable configuration for gameplay and a collapsed compact configuration for transport, with casters providing mobility during the collapsed state

Inventive Principle:
Principle #15Dynamics

4Stability of the object's composition

If the game is designed as a single rigid structure, then it provides stability during play, but it cannot be disassembled for storage or movement

Engineering Contradiction:
Improvestructural stabilityVSAvoidease of disassembly
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The frame assembly is segmented into multiple interconnected components with standardized attachment points, allowing the structure to be easily disassembled into stable individual segments for storage while reassembling into a stable complete structure for play

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20230381616A1Basketball arcade game
Publication Date: 2023.11.30 INDIAN IND INC
  • US20230381616A1 patent drawing
  • US20230381616A1 patent drawing
  • US20230381616A1 patent drawing

AI summary

An arcade game includes a frame assembly that is selectively configurable between an expanded configuration and a collapsed configuration. The frame assembly includes a rear frame and a front frame that are connected by telescoping struts that allow the length of the frame assembly to be shortened when in the collapsed configuration and extended when in the expanded configuration. The front frame and the rear frame each include vertical struts that provide support for the side nets and apron that define the game play area. Optionally, a front panel is hingedly attached to the front frame. The front panel may be deployed at an angle in the expanded configuration or positioned substantially parallel to the front vertical struts to reduce the footprint of the frame assembly in the collapsed configuration.