Collapsible Card Toss Board With Variable Targets and Scoring

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Solution Overview

Problem

There is a lack of a game that combines elements of skill and chance, providing entertainment and improving hand-eye coordination, while being portable and adaptable for different skill levels.

Innovation Solution

A card toss game with an elongated board featuring targets of varying sizes, collapsible design, and scoring modifiers on cards, allowing for competitive play with tossable objects like cards, balls, or darts, and incorporating a storage system for portability and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game board and accessories are made portable and collapsible, then ease of transport and storage is improved, but structural stability and setup complexity may worsen

Engineering Contradiction:
ImproveportabilityVSAvoidstructural stability
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The game board is divided into collapsible sections that can be folded or disassembled into compact segments for portability, while maintaining structural integrity when assembled for play

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Accessories such as targets, cards, and game components are designed to nest within each other or within storage compartments on the game board itself, reducing overall storage volume while maintaining accessibility during play

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If targets of varying sizes are introduced, then adaptability to different skill levels is improved, but device complexity increases

Engineering Contradiction:
Improveskill level adaptabilityVSAvoidtarget configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different regions of the game board feature targets with locally optimized characteristics (sizes, shapes, positions) tailored to specific skill levels, allowing players to select appropriate targets rather than requiring multiple complete game sets

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The targets serve multiple functions: they are scoring zones, skill-differentiation elements, and can be configured in various combinations to accommodate different player ages and skill levels, reducing the need for separate game variants

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If scoring modifiers on cards are added, then game replayability and engagement are improved, but rule complexity and learning curve increase

Engineering Contradiction:
Improvegame replayabilityVSAvoidscoring system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The cards serve as intermediary elements that modify base scoring values, allowing for variable scoring without requiring complex rulebooks. Players learn the modifiers gradually through gameplay rather than memorizing extensive rules beforehand

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The scoring system uses parameter changes on cards (such as multipliers, bonuses, or penalty indicators) that are visually distinct and easily understood, allowing players to quickly grasp scoring modifications without extensive explanation

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12533571B2Card toss game and gameplay method
Publication Date: 2026.01.27 CORSAUT JORDAN R
  • US12533571B2 patent drawing
  • US12533571B2 patent drawing
  • US12533571B2 patent drawing

AI summary

A throwing game including an elongated board with targets at both ends. The targets can be formed from cylinders and/or funnels. Points are scored based on the target sizes, with more points being awarded for tossing cards into the smaller or more difficult targets. The board can be collapsible and stored in a bag or box for portability. All of the targets, deck of cards, and other accessories can be stored within the same bag or box. Stands may be used to hold the board away from the ground. In one embodiment, modifiers on the cards can change the value of a scored point.