Collision Prediction in Gesture-Based Computer Games

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Solution Overview

Problem

In computer games that rely on user gestures, there is a risk of collision between users or between users and objects, which can lead to injuries or damage, and existing systems lack effective methods to predict and prevent such collisions.

Innovation Solution

An electronic device that determines the range of motion for each subject based on form information and predicts potential collisions, generating warning information or pausing the game execution if a collision is anticipated, using a control unit to transmit images and sound warnings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gesture-based computer games are executed with full freedom of motion, then user interaction and game immersion are improved, but collision risk between users or between users and objects increases

Engineering Contradiction:
Improveuser interaction freedomVSAvoidcollision risk
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary actions by determining the range of motion for each user and predicting potential collisions before they occur. The control unit calculates motion ranges based on user positions and game requirements, then issues warnings or pauses the game in advance to prevent collisions, maintaining both freedom of interaction and safety.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by continuously monitoring user positions and motion ranges during game execution. When a potential collision is detected, the control unit provides real-time feedback through warnings or game pauses, allowing users to adjust their movements and prevent collisions while maintaining overall game freedom.

Inventive Principle:
Principle #23Feedback

2Reliability

If motion range determination and collision prediction are implemented, then user safety is improved, but system complexity increases

Engineering Contradiction:
Improveuser safetyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The control unit performs multiple functions including determining user positions, calculating range of motion, predicting collisions, and issuing warnings or pausing the game. By consolidating these safety-related functions into a single control unit, the system achieves comprehensive safety monitoring without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2943860B1Method and apparatus for preventing a collision between subjects
Publication Date: 2022.03.02 SAMSUNG ELECTRONICS CO LTD
  • EP2943860B1 patent drawingFigure 1a~1c
  • EP2943860B1 patent drawingFigure 1d
  • EP2943860B1 patent drawingFigure 2~3

AI summary

An apparatus for executing a computer game are provided. The apparatus includes an output unit configured to transmit a first image generated based on a form of a first user participating in the computer game and a second image generated based on a form of a second user participating in the computer game to a display apparatus, and a control unit configured to predict a possibility of a collision between the first user and the second user, and to control transmitting warning information indicating the possibility of the collision to the display apparatus via the output unit, according to a result of the predicting.