Color-Coded Wearable Training Signals for Dynamic Team Sessions

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Solution Overview

Problem

Conducting repetitive training sessions for players leads to monotony and fails to improve individual performance and team coordination, limiting the ability to evaluate player performance and team dynamics effectively.

Innovation Solution

A system comprising a hub network device and wearable devices with visual indicators, along with a training device that creates virtual teams and illuminates indicators in different colors to signal various activities, enhancing engagement and variety in training sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If coaches conduct repetitive training sessions to maintain consistency in team coordination, then training structure is maintained, but player engagement and performance improvement deteriorate due to monotony

Engineering Contradiction:
Improvetraining varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically generates different training scenarios by randomly assigning players to various roles (offense, defense, special teams) and creating different team compositions. The training scenarios change between sessions based on player availability and performance data, making the training adaptive rather than static.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system creates virtual representations of players with their statistical profiles and generates simulated training scenarios. These virtual copies allow coaches to evaluate different team compositions and strategies without requiring physical reorganization, reducing the complexity of managing diverse training scenarios.

Inventive Principle:
Principle #26Copying

2Measurement precision

If coaches involve players in different teams and situations to evaluate performance, then performance evaluation capability improves, but time consumption increases due to organizing multiple scenarios

Engineering Contradiction:
Improveperformance evaluation accuracyVSAvoidtraining session time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system pre-calculates and stores player performance metrics, team dynamics data, and scenario outcomes. When a training session is planned, the system quickly retrieves and combines this pre-processed data to generate evaluation reports, avoiding time-consuming manual analysis of each scenario.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system serves multiple functions simultaneously: it organizes training scenarios, tracks player performance across different roles, analyzes team dynamics, and generates evaluation reports. This multi-functionality consolidates what would otherwise require multiple separate processes into a single integrated system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If coaches manually organize different team configurations for each training session, then training engagement improves, but the time and effort required for session preparation increases

Engineering Contradiction:
Improveteam configuration flexibilityVSAvoidsession preparation efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system automatically generates team configurations, assigns players to roles, and creates training scenarios based on input parameters such as player availability and training objectives. This self-service capability eliminates the need for coaches to manually organize each training configuration, significantly improving preparation efficiency.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system allows coaches to define training parameters (number of teams, player roles, scenario types) and automatically adjusts the team configurations based on these parameters and player performance data. This parameter-driven approach enables flexible team organization without manual intervention for each configuration change.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12453900B1System and method for conducting training sessions
Publication Date: 2025.10.28 VIXON LLC
  • US12453900B1 patent drawing
  • US12453900B1 patent drawing
  • US12453900B1 patent drawing

AI summary

A system for conducting a training session for a plurality of players comprises a training device, a hub network device, and wearable devices. The training device displays icons representing players associated with the wearable devices. The training device creates a plurality of virtual teams based on the selection of the players and associates the virtual teams with different colors. In addition, the training device transmits signals to illuminate visual indicators of the wearable devices of the players in each virtual team with respective associated colors to indicate commencement of different predefined activities. Furthermore, the training device also associates at least one icon representing at least one player with a different color from a previously associated color and transmits a signal to at least one wearable device corresponding to the player to illuminate the visual indicator of the wearable device in the different color to indicate commencement of a different predefined activity by the player.