Color Sorting Puzzle Game with Halation Effect

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is a lack of puzzles and games that combine simple rules with diverse skill levels, appealing to a wide range of users while remaining popular and fun, particularly in color-based arrangements that provide a visual halation effect.

Innovation Solution

A color sorting puzzle game where users arrange differently colored swatches next to those closest in color, forming a solved pattern with a visual halation effect, using a computing apparatus to generate and display puzzles and provide user input, with adjustable difficulty levels and scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional puzzles and games are designed, then they can provide entertainment and learning benefits, but they fail to combine simple rules with diverse skill levels appealing to a wide range of users

Engineering Contradiction:
ImproveAppeal to diverse skill levelsVSAvoidRule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by varying the complexity of color arrangements across different puzzle regions. Some areas use simple color groupings accessible to children, while other regions incorporate more complex color relationships and halation effects that challenge adult players. This allows a single puzzle to accommodate diverse skill levels without increasing overall rule complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamics by allowing puzzle difficulty to adapt based on player performance and selections. The system dynamically adjusts parameters such as the number of color categories, complexity of halation effects, and time constraints to match the player's skill level, enabling the same puzzle framework to serve both children and adults effectively.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If color-based puzzles with visual effects are created, then user engagement and visual appeal are enhanced, but the complexity of detecting and measuring color relationships increases

Engineering Contradiction:
ImproveVisual effect generationVSAvoidColor relationship detection
Core Design Contradiction:
Ease of manufactureVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces an intermediary computational layer that automatically analyzes color relationships and calculates halation effects. Instead of requiring players to manually detect complex color interactions, the system serves as an intermediary that processes color data, determines optimal arrangements, and presents simplified visual cues to guide players through the puzzle-solving process.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces manual color analysis with computational image processing. Digital color sensors and algorithms substitute for human visual inspection, automatically detecting color relationships, calculating halation parameters, and validating puzzle solutions. This mechanical substitution reduces the difficulty of detecting color relationships while maintaining visual engagement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If adjustable difficulty levels and scoring systems are implemented, then user engagement and problem-solving skill development are enhanced, but device complexity increases

Engineering Contradiction:
ImproveUser engagementVSAvoidSystem configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-configuring multiple difficulty levels and scoring templates before gameplay begins. The system includes predetermined puzzle configurations, color schemes, and scoring criteria that can be selected without requiring complex real-time adjustments. This allows players to choose their preferred difficulty level while the system handles the complexity of managing multiple configurations in the background.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9919224B2Color sorting puzzle game
Publication Date: 2018.03.20 MOTT GABRIEL S
  • US9919224B2 patent drawing
  • US9919224B2 patent drawing
  • US9919224B2 patent drawing

AI summary

A puzzle apparatus includes a display region to present a puzzle, and a plurality of colored swatches arrangeable within the display region. There are unsolved arrangements and at least one solved pattern, all being presentable within the display region. Each colored swatch is a substantially solid color that is different from the color of every other swatch. The colored swatches can form a solved pattern whereby each respective swatch is adjacent therewithin only to the other swatches that are closest in color to the respective swatch. The solved pattern can include a halation effect across its correctly placed colored swatches, while unsolved arrangements do not include such a halation effect. Child color swatches can be disposed between primary parent color swatches to form color gradients across the swatches. The puzzle apparatus can be a computing apparatus that includes a processor, a display component, and one or more input devices.