Combat Game Device with Segmented PvE and PvP Modes

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Solution Overview

Problem

Conventional combat games fail to maintain user interest as they only involve player characters in combat, lacking variety in gameplay experiences.

Innovation Solution

A combat game providing device and method that includes a receiving unit for player input and a game providing unit which offers both PvE and PvP games, allowing players to arrange and set actions for player characters in cells, enabling combat with NPCs or other players based on predetermined rules, thereby introducing various gameplay variables.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional combat games only involve player characters in combat, then the game structure is simple, but user interest is lost

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct modes (PvE and PvP) with different rules and objectives. PvE mode allows players to battle non-player characters with customizable actions, while PvP mode enables competitive gameplay against other players. This segmentation provides gameplay variety without overwhelming complexity by creating separate, well-defined experience domains.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game introduces dynamic elements including configurable action execution orders, selectable player characters with different capabilities, and variable combat scenarios. Players can adjust action sequences and choose different characters for each mode, creating dynamic and adaptable gameplay experiences that maintain user interest.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If players can arrange and set actions for player characters, then gameplay variety increases, but operation complexity increases

Engineering Contradiction:
Improveaction configuration flexibilityVSAvoidcharacter arrangement process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Player characters are pre-configured with predetermined actions and capabilities before gameplay begins. Players select from predefined action sets and character profiles, which reduces the complexity of real-time configuration during gameplay while still allowing for strategic customization of action execution orders and character selections.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11628370B2Combat game providing device and method
Publication Date: 2023.04.18 NEOWIZ
  • US11628370B2 patent drawing
  • US11628370B2 patent drawing
  • US11628370B2 patent drawing

AI summary

The present invention relates to a combat game providing device comprising: a receiving unit for receiving input information from a player; a player vs environment (PvE) game providing unit, which primarily requests a PvE player to arrange one or more player characters (PCs) among a plurality of PCs possessing preset actions in a plurality of preset cells when input information corresponding to a PvE game is received, and secondarily requests the order, in which actions possessed by the arranged PCs are executed, to be set, thereby providing, to the PvE player, a PvE game for fighting with one or more non-player characters (NPCs) among a plurality of preset NPCs; and a player vs player (PvP) game providing unit, which requests a PvP player to arrange PCs one by one, among the plurality of PCs in the plurality of cells, according to the order determined by preset rules, and provides, to the PvP player, a PvP game for fighting by executing actions possessed by the arranged PCs according to the arranged order thereof.