Combined Game-Chat Audio Control for Audible Voice During Gameplay

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Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overpower chat audio, making it difficult for users to hear voice communications, especially during intense game events, as conventional solutions require manual volume adjustments that disrupt gameplay.

Innovation Solution

The implementation of automatic volume control systems in gaming consoles and headsets that process combined game and chat audio signals, using audio processing units to detect the strength of both components and adjust volume settings dynamically to maintain audible chat audio.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If manual volume adjustment is used to ensure chat audio is audible, then chat audio comprehensibility is improved, but gameplay continuity deteriorates due to user distraction

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidgameplay continuity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system automatically monitors and adjusts volume levels without user intervention. The audio processing unit continuously analyzes game audio and chat audio signals, detecting when chat audio becomes inaudible and automatically adjusting volumes to maintain comprehensibility while the user remains focused on gameplay.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where the audio processing unit continuously monitors the audibility of chat audio relative to game audio, and automatically adjusts volume levels in response. This closed-loop control ensures chat remains comprehensible without requiring manual user adjustment during gameplay.

Inventive Principle:
Principle #23Feedback

2Use of energy by moving object

If game audio volume is increased for immersive experience, then gaming immersion is improved, but chat audio detectability deteriorates

Engineering Contradiction:
Improvegaming immersionVSAvoidchat audio detectability
Core Design Contradiction:
Use of energy by moving objectVSLoss of information

Solution Approach 1:

The system dynamically adjusts volume levels based on real-time audio conditions. During intense game events with high game audio levels, the system automatically increases chat audio volume or decreases game audio volume to maintain chat detectability, then returns to normal levels when game events subside, preserving both immersion and communicability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The audio processing unit changes audio parameters (volume levels) of both game audio and chat audio based on detected conditions. When chat audio becomes undetectable against the game audio backdrop, the system adjusts the parameters to restore detectability while maintaining overall gaming experience quality.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If automatic volume control is implemented, then chat audio comprehensibility is improved, but device complexity increases

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidaudio processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces an audio processing unit as an intermediary component between the game audio source and the user's ears. This dedicated intermediary handles the complex task of analyzing and adjusting audio levels, isolating the complexity from the main gaming system and providing a clean interface for automatic volume control functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10236849B2Automatic volume control for combined game and chat audio
Publication Date: 2019.03.19 VOYETRA TURTLE BEACH INC
  • US10236849B2 patent drawing
  • US10236849B2 patent drawing
  • US10236849B2 patent drawing

AI summary

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.