Commodity experiencing apparatus, system and method

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Solution Overview

Problem

Online shopping lacks the ability to provide virtual experiences of commodities, making it difficult for users to visualize products before purchase, leading to potential mismatches between ordered and received items.

Innovation Solution

A commodity experience device and system that combines an electronic display device with a commodity show shelf, featuring a QR code scanner, VR glasses, and real-time communication tools, allowing users to scan product identifiers for purchase links and virtual reality displays, and interact with customer service for assistance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If online shopping is used for convenience and price, then shopping efficiency is improved, but the ability to experience commodities is lost

Engineering Contradiction:
Improveshopping efficiencyVSAvoidcommodity experience information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent uses VR glasses to create a virtual copy of the physical commodity display shelf, allowing users to experience commodities remotely through virtual reality. The scanning device captures commodity information and transmits it to the VR system, creating an immersive virtual shopping environment that replicates the in-store experience without requiring physical presence.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a VR experience system as an intermediary between the user and the physical commodity shelf. This intermediary system includes a scanning device that captures commodity data, a processing system that creates virtual representations, and VR glasses that deliver the immersive experience, thereby bridging the gap between online convenience and physical experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If physical commodity display shelves are used for product showcase, then commodity visibility is improved, but space occupation and device complexity increase

Engineering Contradiction:
Improvecommodity visibilityVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional system where the VR experience device serves multiple purposes: it acts as a commodity display shelf, a virtual reality theater, a scanning device, and a communication hub. This universal device replaces traditional physical shelves and multiple separate systems, reducing overall complexity while maintaining or enhancing commodity visibility and accessibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces the mechanical physical display shelf system with a digital VR-based system. Instead of requiring physical space for shelves and products, the system uses electronic displays and virtual reality to present commodities, substituting mechanical structures with software-based solutions that occupy minimal physical space.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If VR glasses are added to provide virtual experience, then commodity visualization is improved, but device complexity increases

Engineering Contradiction:
Improvecommodity virtual experienceVSAvoidexperience device complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the VR glasses with the commodity display shelf into an integrated system. The scanning device, processing unit, and VR headsets are combined with the physical shelf structure, creating a unified commodity experience apparatus. This integration reduces the need for separate devices and simplifies the overall system architecture.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements self-service functionality where the system automatically scans commodities, processes the information, and generates virtual reality experiences without requiring manual intervention. The scanning device autonomously captures commodity data, the processing system automatically creates virtual representations, and the VR glasses automatically deliver the experience, reducing operational complexity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3582169B1Commodity experiencing apparatus, system and method
Publication Date: 2024.11.06 JIANGSU BBL HOME TECH CO LTD
  • EP3582169B1 patent drawingFigure 1
  • EP3582169B1 patent drawingFigure 2
  • EP3582169B1 patent drawingFigure 3

AI summary

The present invention relates to the field of user experience, and particularly to a commodity experience apparatus and system. The commodity experience apparatus includes an electronic display device and a commodity show shelf, with the electronic display device arranged on the commodity show shelf. The electronic display device includes a device main body, a display screen and a scanning device, with the display screen and the scanning device arranged on the device main body. The commodity show shelf includes a base, a show shelf main body, a supporting frame and a storage shelf. The show shelf main body and the storage shelf are arranged on the base, and the supporting frame is arranged on the show shelf main body. The device main body is arranged on the base. The commodity experience apparatus and system provided by the embodiments of the present invention not only provide numerous commodity information and a convenient shopping channel for the users, but also can assist the users in obtaining the virtual experience of commodities and enable the users to see samples at any time, and meanwhile, avoid the case that the commodity shopped online is not in line with the real commodity.