Communication Game System Verbal Description Scoring

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Solution Overview

Problem

Conventional board games and electronic games do not effectively develop communication and communication-related skills, nor do they provide direct feedback on improvement in these skills, lacking a fun and engaging way to enhance listening, trusting, understanding, and describing capabilities.

Innovation Solution

A communication game system where players use verbal descriptions to match images, with specific communication barriers and scoring mechanisms to assess accuracy and improvement in communication skills, allowing players to switch roles and play in various modes, including team and training modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional board games and electronic games are used for entertainment, then players enjoy fun and engagement, but communication skills and related capabilities are not developed

Engineering Contradiction:
Improveentertainment valueVSAvoidcommunication skill development
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The game system combines entertainment functionality with communication skill development functionality into a single unified game. Players engage in fun gameplay while simultaneously exercising communication skills through role-playing scenarios, verbal descriptions, and collaborative problem-solving tasks embedded in the game mechanics.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game divides communication skill development into distinct components: listening skills, trusting skills, understanding skills, and describing/explaining skills. Each component is targeted through specific game activities and mechanisms, allowing players to develop various communication capabilities separately while playing the same game.

Inventive Principle:
Principle #1Segmentation

2Ease of manufacture

If conventional games are designed for entertainment, then players have fun, but direct feedback on communication skill improvement is not provided

Engineering Contradiction:
Improveentertainment valueVSAvoidfeedback on skill improvement
Core Design Contradiction:
Ease of manufactureVSLoss of information

Solution Approach 1:

The game incorporates feedback mechanisms that provide players with direct information about their communication skill improvement. Through scoring systems, performance tracking, and reflective components, players receive feedback on their listening, trusting, understanding, and describing skills, enabling them to monitor their progress over time.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a game system is designed to enhance communication skills through verbal challenges and visual descriptions, then communication skills improve, but the system complexity increases

Engineering Contradiction:
Improvecommunication skill enhancementVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game uses visual images and structured scenarios as intermediaries between players, facilitating communication skill development without requiring complex technical systems. The visual components serve as mediators that simplify the interaction while still providing rich communication challenges.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If communication barriers are introduced to challenge players, then communication skills are tested and improved, but the difficulty of the game increases

Engineering Contradiction:
Improvecommunication skill testingVSAvoidgame difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The game introduces communication barriers selectively and progressively, rather than applying all constraints simultaneously. Players encounter varying degrees of communication challenges across different game scenarios, allowing them to build skills gradually while maintaining engagement and preventing overwhelming difficulty.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10561929B2Game system for enhanced communication skills
Publication Date: 2020.02.18 WHITE SR PRESTON ALLEN
  • US10561929B2 patent drawing
  • US10561929B2 patent drawing
  • US10561929B2 patent drawing

AI summary

The present invention provides a game that enhances communication skills. The game provides a series of fun communication challenges utilizing detailed pictures and objects to challenge the descriptive abilities of players and/or teams. It includes processes which reward players according to how well puzzles are answered/solved. The game/system positions players where they must rely solely upon verbal-only explanations/instructions from team members to solve puzzles. It also includes a unique scoring system to accurately score puzzles after each challenge.