Community Game Display Layout for Individual Bonus Continuity
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Solution Overview
Problem
Existing electronic gaming systems lack dynamic community-based play features that enhance social interaction among players and provide individualized award interfaces to winning players without disrupting gameplay for non-winning players.
Innovation Solution
Implementing a community matrix display area where players' contributions are visually represented, allowing for bonus games and feature games that are triggered by collective efforts, with individualized interfaces displayed only to contributing players, enhancing social engagement and gameplay variability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a community-based game interface is implemented to show all players' contributions, then social interaction is enhanced, but the interface complexity and computational resources increase
Solution Approach 1:
The display interface is segmented into multiple independent sections: a community game play display area showing collective contributions, and individual award interfaces showing personal winnings. Each segment serves a specific function and can be independently controlled, reducing overall interface complexity while maintaining social interaction capabilities
Solution Approach 2:
Different display areas have different information densities and update frequencies. The community display area shows aggregated data with lower update frequency, while individual award interfaces show detailed information with higher update frequency during bonus rounds. This local differentiation optimizes resource allocation and reduces overall system complexity
2Adaptability or versatility
If individualized award interfaces are displayed to winning players during bonus games, then player engagement is enhanced, but gameplay disruption for non-winning players occurs
Solution Approach 1:
The system transitions from a two-dimensional display to a three-dimensional spatial arrangement where the community game play display area and individual award interfaces exist in different spatial zones. Winning players see their individualized award interfaces overlaid or adjacent to the community display, while non-winning players continue viewing the community display without interruption, maintaining gameplay continuity for all
Solution Approach 2:
The community game play display area acts as an intermediary element that bridges individual player experiences. It provides a shared context that allows individualized award interfaces to be displayed to winners without completely disrupting the game flow for non-winners, as the community display continues to update and maintain game state visibility
3Adaptability or versatility
If community game play display area is added to show collective contributions, then social engagement increases, but computational resources and processing power increase
Solution Approach 1:
Instead of processing and displaying each player's individual game state separately, the system creates aggregated copies of contribution data for the community display. The community game play display area shows summarized information (e.g., total contributions, collective progress) that can be updated more efficiently than individual detailed states, reducing computational overhead while maintaining social engagement
Solution Approach 2:
The community game play display area serves multiple functions simultaneously: it displays collective contributions, tracks community progress, provides visual feedback for social engagement, and acts as a backdrop for individualized award interfaces. This multi-functionality consolidates what would otherwise require separate processing systems into a single efficient display mechanism
Data Source
AI summary
An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.


