Persistent Community Score System for Virtual Task Reliability

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Solution Overview

Problem

In virtual environments, it is challenging to translate reputation systems from real-world interactions to online contexts, where anonymity can lead to unaccountable behavior, and there is a need for a system to differentiate task candidates based on their skills and reliability in a metaverse setting.

Innovation Solution

A persistent community score system is implemented, where users can rate each other's interactions, with a scoring system that reflects reliability, skill, and behavior, displayed as a percentage or rating, to facilitate task selection and completion, and maintain a reputation-based economy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a persistent community score system is implemented to track user reputation, then user accountability and trust are improved, but system complexity increases

Engineering Contradiction:
Improveuser accountabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The reputation system is segmented into discrete community scores that can be independently calculated and applied to different users. Each user's reputation is broken down into quantifiable metrics (community scores) that can be tracked separately, making the overall system more manageable despite its complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Community scores serve as an intermediary mechanism between users and the task assignment system. Rather than directly tracking complex user behavior, the system uses these scores as a simplified proxy that mediates reputation assessment, reducing the complexity of direct user evaluation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If player-created tasks with custom rewards are allowed, then task versatility and user engagement are improved, but task management complexity increases

Engineering Contradiction:
Improvetask versatilityVSAvoidtask management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system establishes preliminary frameworks for task creation and reward specification before users create their tasks. By pre-defining acceptable task types, reward categories, and validation rules, the system enables user versatility while maintaining manageable complexity through预先 established guidelines

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Players create and manage their own tasks with custom rewards, allowing the system to leverage user expertise rather than requiring centralized task design. This self-service approach increases task versatility while distributing the management burden across the user base rather than concentrating it in the system

Inventive Principle:
Principle #25Self-service

3Reliability

If real-world people are used to complete tasks instead of NPCs, then task authenticity and economic value are improved, but task verification difficulty increases

Engineering Contradiction:
Improvetask authenticityVSAvoidtask verification difficulty
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback loops where task completion results are verified and community scores are updated based on performance. This continuous feedback mechanism allows the system to maintain task authenticity by verifying real-world task completion while using automated score updates to simplify the verification process

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230390645A1Player-created tasks with persistent community score in a virtual environment
Publication Date: 2023.12.07 BUILD A ROCKET BOY GAMES LTD
  • US20230390645A1 patent drawing
  • US20230390645A1 patent drawing
  • US20230390645A1 patent drawing

AI summary

The present disclosure relates to a system for selecting an individual to accomplish a task within a three-dimensional environment. The system accepts the creation of a task on behalf of a user within the three-dimensional environment from. The task includes a reward to be provided within the three-dimensional environment. The computer also receives and stores the task to a database of available tasks within the three-dimensional environment, transmits a listing of a plurality of potential task candidates to the client computing device, the listing of the plurality of potential task candidates who have offered to accomplish the task and at least one community score for each of the plurality of potential task candidates, and receives a selection of the individual from the plurality of potential task candidates from the client computing device, the selection at least in part reliant upon the at least one community score.